Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA. http://www.mommysbestgames.com/
We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.
We're releasing Serious Sam Double D XXL for XBLA February 20th. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.
I maintain a development log in which I release I discuss game development and marketing for our games here: www.mommysbest.blogspot.com
Here are some of my articles featured on Gamasutra.
Weapon of Choice, Post Mortem
PAX East Exhibiting experience
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.
The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong?
Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware!
What would you make, if your company's next game could have no physical violence in it?
[News - 11/12/2014 - 03:21]
In the Pit was innovative ...
In the Pit was innovative when it was released, and still innovative today Lots of trailblazing there. r nI think I was pretty dreamy when I wrote my responses, so I 'm glad you chimed about the sales being broken all the time.
[News - 10/19/2014 - 03:03]
After Whale Trail, it sounded ...
After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.
[Blog - 04/22/2014 - 09:47]
[Blog - 03/19/2014 - 06:48]
I guess because we generally ...
I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds
[Blog - 04/05/2013 - 08:31]
[Blog - 02/12/2013 - 10:33]
Oh my gosh.. Ken, Tim, ...
Oh my gosh.. Ken, Tim, Planet Moon team you all are amazing. I loved Armed and Dangerous. Thanks for the origin stories Fascinating to read I love design evolution stories. Ken I updated the post to include the extra pics you shared--thanks