Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA. http://www.mommysbestgames.com/
We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.
We're releasing Serious Sam Double D XXL for XBLA February 20th. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.
I maintain a development log in which I release I discuss game development and marketing for our games here: www.mommysbest.blogspot.com
Here are some of my articles featured on Gamasutra.
Weapon of Choice, Post Mortem
PAX East Exhibiting experience
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.
An idea for gamers to send powerup-style help between completely different games when played next to each other.
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.
The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong?
[Blog - 10/05/2015 - 03:57]
That Iga visit... maybe not ...
That Iga visit... maybe not worth the whole trip, but that is pretty cool. I wonder if his feedback was useful. Same for the GG guys.
[Blog - 10/02/2015 - 01:08]
Good stuff Aaron Chris 's ...
Good stuff Aaron Chris 's video is excellent, good idea to repost it. r nWhat did you guys build Race the Sun in I 'm looking at porting Shoot 1UP some more which is in XNA.
[Blog - 09/29/2015 - 02:22]
In earnest, I didn 't ...
In earnest, I didn 't try to create a click-bait game banner, but I guess we 've determined a decent formula for it. r n-cats r n-online chats r n-mystery
[Blog - 09/28/2015 - 01:07]
[Blog - 01/28/2015 - 05:27]
I like the art, and ...
I like the art, and loved the music even though it 's just sort of laid back . Just liking the cyber-punk feel overall. r nDid you get a lot of 'looks like a Flash game ' Those are great too. r n r nOur trailers do well on our ...
[Blog - 12/12/2014 - 01:29]
Happy to see Captain Toad ...
Happy to see Captain Toad getting it 's due love. It 's amazing to look at and I love the gameplay twist design as well, building and building on mechanics. Action puzzlers are one of my favorites surprise--our next game, Pig Eat Ball, is one : and having the diorama ...