Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA and started in 2007. http://www.mommysbestgames.com/
We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.
Our upcoming game Pig Eat Ball is an "arcade adventure" about getting fat and barfing to solve action levels.
We've released Serious Sam Double D XXL to XBLA and Steam with great user reviews. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.
I maintain a development log in which I release I discuss game development and marketing for our games here: www.mommysbest.blogspot.com
Here are some of my articles featured on Gamasutra.
Weapon of Choice, Post Mortem
PAX East Exhibiting experience
All developers should take a step back and see what they accomplished each year. For MBG I forgot half the good things I did!
We've been working on our game for over 3 years but still have trouble picking the right genre-blend. We go list-based to find the best fit.
It did so many things wrong at launch and it just didn't matter.
Showing your game at a Comic Con soon? Here are some tips on dealing with non-gaming public!
Getting the desired player reaction when seeing your game's screenshots and trailer.
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.
[Blog - 03/03/2016 - 12:42]
Wow, hardcore to open up ...
Wow, hardcore to open up the controller, but you 're right, that would work And I 've done that before--I actually remove the guide button and replaced it with a paper cutout logo of Pig Eat Ball, just because it looked cool--and in the process I removed the ability to ...
[Blog - 02/11/2016 - 02:00]
Thanks Richie r nYeah, the ...
Thanks Richie r nYeah, the article is basically a rehash of you have to stand out . But I find rephrasing problems in different ways can help me see new solutions much like the lens analogy you mentioned .
[Blog - 10/05/2015 - 03:57]
That Iga visit... maybe not ...
That Iga visit... maybe not worth the whole trip, but that is pretty cool. I wonder if his feedback was useful. Same for the GG guys.
[Blog - 10/02/2015 - 01:08]
Good stuff Aaron Chris 's ...
Good stuff Aaron Chris 's video is excellent, good idea to repost it. r nWhat did you guys build Race the Sun in I 'm looking at porting Shoot 1UP some more which is in XNA.
[Blog - 09/29/2015 - 02:22]
In earnest, I didn 't ...
In earnest, I didn 't try to create a click-bait game banner, but I guess we 've determined a decent formula for it. r n-cats r n-online chats r n-mystery
[Blog - 09/28/2015 - 01:07]