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February 10, 2012
 
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February 10, 2012
 
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Blogs

Nathan Frost's Blog

Nathan Frost is a technical and creative videogame developer, musician, composer and producer. He is interested in both commercial and fine art -- especially interactive art-forms -- from both applied and academic perspectives.

Nathan Frost's Comments

Comment In: Opinion: My Producer Hates Me [News - 05/23/2011 - 04:23]

Joe, I've found the Scrum ...

Joe, I've found the Scrum approach you reference to produce far more accurate task estimates than just guessing. I wish I'd used this kind of empirical estimation for every project I've ever worked on It's sometimes been challenging to get others to accept that these abstract points make more solid ...

Comment In: From The Moon To The Sea: Loeb's New Frontier At Playfish [News - 04/18/2011 - 03:50]

We're not in kindergarten here. ...

We're not in kindergarten here. Process should belong to everyone on the team sounds like assigning more autonomy and responsibility to individual developers, a practice that contributes to getting good product made.

Comment In: PopCap Founds New Experimental Games Label [News - 04/05/2011 - 10:33]

Sounds like PopCap gets it ...

Sounds like PopCap gets it I'm looking forward to reading about 4th Battery's progress.

Comment In: Design: Inspirational books as a games designer [Blog - 03/02/2011 - 02:51]

I second Strunk and White's ...

I second Strunk and White's Elements of Style . I think conciseness is tremendously undervalued in many an internet-writer, and Strunk and White show you -- among many other things -- how to say more with less.

Comment In: GDC Online: Koster Shares Lessons Learned In Social Game Design [News - 10/06/2010 - 06:23]

Ernest: If Shakespeare was struggling ...

Ernest: If Shakespeare was struggling to decide which version of a line was more artistically effective, and had access to a metric that showed that he'd make more money with line A than line B, then he would be stupid not to include line A. I think metrics should always ...

Comment In: Persuasive Games: Free Speech is Not a Marketing Plan [Feature - 10/04/2010 - 02:45]

Normally I avoid simply posting ...

Normally I avoid simply posting agreement with an article on the grounds that merely nodding adds little to the discussion. But Ian, I agree with you so vehemently I couldn't stop myself from doing so. More commercial developers need to step up to the challenge of being philosophically relevant. I'll ...

[More Nathan Frost Comments]   

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