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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
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XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
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Blogs

Nathan Madsen's Blog

Nathan Madsen's Comments

Comment In: The Three Rs of Audio Leadership [Feature - 04/24/2009 - 03:40]

This was a fantastic read ...

This was a fantastic read Jesse Thanks

Comment In: Opinion: What's Wrong With Game Music? [News - 05/01/2009 - 05:28]

@ Key Rob: quote - ...

@ Key Rob: quote - If this industry really cared we'd see it donating to music programs in elementary schools where it all begins. I totally agree with Tommy and with Key Rob on this I used to teach elementary school music K-6 and I did a whole section on ...

Comment In: How to get good game music?! [Blog - 04/21/2009 - 11:08]

You could always hire me ...

You could always hire me :P I think option 1 is the weakest for any project because not only do not get unique music that makes your project stand out from the rest, it wasn't even written specifically for your project. So you're taking existing music and trying to make ...

   

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