Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Nathan Madsen's Blog

Nathan Madsen's Comments

Comment In: The Three Rs of Audio Leadership [Feature - 04/24/2009 - 03:40]

This was a fantastic read ...

This was a fantastic read Jesse Thanks

Comment In: Opinion: What's Wrong With Game Music? [News - 05/01/2009 - 05:28]

@ Key Rob: quote - ...

@ Key Rob: quote - If this industry really cared we'd see it donating to music programs in elementary schools where it all begins. I totally agree with Tommy and with Key Rob on this I used to teach elementary school music K-6 and I did a whole section on ...

Comment In: How to get good game music?! [Blog - 04/21/2009 - 11:08]

You could always hire me ...

You could always hire me :P I think option 1 is the weakest for any project because not only do not get unique music that makes your project stand out from the rest, it wasn't even written specifically for your project. So you're taking existing music and trying to make ...