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Blogs

Nathan Ware's Blog

Maybe it's more academic than practical to say so, but Ludology and Narratology and all other studies and practices into the nature of play intrigue me. That's actually putting it mildly. Most of my free brain-space is spent designing puzzles and mechanics and stories. I think that's what people mean when they say they've found their dream. To all budding game designers in the world, read Charles Bukowski's poem "So You Want To Be A Writer" and just replace every instance of "writer" with "designer", and "words" with "mechanics", and "libraries" with "audiences", etc. because this business can't handle anymore careless designers. Goddamn, I want to see the medium improve in it's ability to enrich our lives, and I want to tell my stories. The work can be frustrating and difficult, but that's why I have Mario to remind me what to do. Just keep running in the right direction. You may have to start over many times, but you'll just keep getting better.

Member Blogs

The Prospect: Story and Engagement
Posted by Nathan Ware on Tue, 13 Mar 2012 08:16:00 EDT in Serious, Design
Can gameplay and storytelling ever work together?
Read More... | 2 Comments

   

Nathan Ware's Comments

Comment In: A Tale of Two Talent Trees [Blog - 05/13/2013 - 03:00]

I think one of the ...

I think one of the best takeaways from this study is that option presentation can be another tool for authorial control. r n r nIf we want players to make choices they are satisfied with, and keep them from exploring, we have to 1 Make sure the range of choices ...

Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]

Why don 't we just ...

Why don 't we just call it Slapstick It 's the kind of comedy employed here. Maybe Slap-sim would be more appropriate for the game genre, but the main focus of the game is definitely Slapstick humor.

Comment In: The Myth of the Digital Native [Blog - 03/21/2013 - 01:23]

To say that the term ...

To say that the term 'digital native ' has no bounds in reality is to dismiss the fact that there IS a certain set of technical literacy skills that one develops through osmosis as they say. They are wrong when they imply young people learn to operate computers through a ...

Comment In: Postmortem: Unknown Worlds Entertainment's Natural Selection 2 [Feature - 02/26/2013 - 09:45]

If you were to expand ...

If you were to expand on what it meant to everyone in the company to have an unstructured management environment, I think there are a lot of developers here who would love to read an article like that.

Comment In: The Prospect: Story and Engagement [Blog - 03/13/2012 - 08:16]

I think I 've changed ...

I think I 've changed this blog post so much that your comment may seen out of the blue. The old blog post was not very well thought out.

Comment In: Game Designers and the Four Tribes of Artists [Blog - 02/21/2013 - 06:47]

It 's funny to watch ...

It 's funny to watch the comments fill up with the various tribes talking past each other with wildly different language. An iconoclast responds to a classicist, and nobody is really responding to eachother. r n r nMichael J. had a very poignant comparison with our medium to the genre ...

[More Nathan Ware Comments]   

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