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Blogs

Neal Nellans's Blog

Mr. Nellans has over 14 years of professional game making experience. After Graduating with a BFA in Computer Animation from the Ringling School of Art and Design in Sarasota, FL, Mr. Nellans was immediately recognized for his work in Animation by being awarded the 1998 Gold Medal Academy Award for his Animated short entitled, “Jataka” later earning the Digital Cinematography Scholarship from the Hollywood visual effects studio Rhythm and Hues, where he also interned.

Following his initial introduction in the film industry, Mr. Nellans was approached by Steven Spielberg to work first at Dreamworks SKG and then Electronic Arts on an Original WWII video game which later became known as Medal of Honor. He continued to work on the first three Medal of Honor titles developing 3D envionments and multiplayer level design.

Mr. Nellans has also written and directed a feature film entitled, “Fossil” which received accolades in both Domestic and International Film Festivals for it’s unique blend of live action and computer animated filmmaking.

 

More info @ http://www.tinyutopia.com

Neal Nellans's Comments

Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]

I first saw versu at ...

I first saw versu at the experimental games workshop at gdc this year. Like you, I was also impressed by the potential of the platform. But when I explained the concept to my wife and my mom, the two most avid readers i know, they lacked to muster the same ...

Comment In: Vlambeer's games popular among players, cloners alike [News - 04/22/2013 - 05:09]

Yet another studio clones Vlambeer ...

Yet another studio clones Vlambeer 's groundbreaking masterwork : r n r nhttp://www.youtube.com/watch v yfwj1fe3QEY

Comment In: Leaving PopCap: Why this mobile exec is pinning hopes on indies [News - 04/08/2013 - 03:38]

While I agree with you ...

While I agree with you on most of these points, there is no way to determine that Giordano and his team are subscribing to this point of view with regard to their mobile development fund. I 've seen Giordano speak at 3 of the last GDC events that I 've ...

Comment In: Dragon Age Legends studio BioWare San Francisco closes - report [News - 03/05/2013 - 04:52]

Yeah, 2d web games are ...

Yeah, 2d web games are a massive departure from mobile. No room to pivot there at all.

Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]

I was surprised by the ...

I was surprised by the initial editorial, and now that there is continued dissent in these comments now that you 've explained why the multiplayer component was released first. It all makes pretty good sense to me, its a good strategy for PR and it allows you to get the ...

Comment In: Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious [Blog - 01/31/2013 - 12:27]

This is a great event ...

This is a great event idea Adam. I think that we might see a new renaissance for indies in Austin and it 's great to see Juegos Rancheros acting as a hub to elevate the already great creative collective community in Austin.

[More Neal Nellans Comments]   

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