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Neil Schneider's Blog   Expert Blogs


Mr. Schneider is the Executive Director of The Immersive Technology Alliance (, the official voice and industry body for immersive technologies such as vr, ar, stereoscopic 3D, gesture technology and more.

Mr. Neil Schneider is also the founder of Meant to be Seen (  MTBS was the launch point of the Oculus Rift and marks the spot where John Carmack and Palmer Luckey first met.  MTBS is also the home of the free open source Vireio Perception VR drivers and the GameGradeVR quality assurance mechanism.


Expert Blogs

Posted by Neil Schneider on Wed, 21 Jan 2015 12:51:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well.

Popular Meetups like SVVR, VRLA, and San Francisco VR Meetup are getting kudos for inexpensively getting a lot of expertise in one room. Learn about the gaps that need to be filled to grow the industry, and an effort being done to fill them.

Posted by Neil Schneider on Mon, 09 Dec 2013 12:35:00 EST in Business/Marketing, Console/PC
Neil Schneider, Founder of and Manager of Immersive Technology Services at the Faculty of Business and IT at UOIT talks about Virtuix Omni's appearance on Shark Tank and the sad ramifications for the gaming industry and its customers.

Posted by Neil Schneider on Sat, 29 Dec 2012 03:46:00 EST in Business/Marketing, Console/PC
With video games moving into new violent territory, Neil talks about the need for new filtering standards in games, and how existing practices may lay the groundwork for gun control in the US.

Posted by Neil Schneider on Wed, 12 Sep 2012 10:00:00 EDT in Business/Marketing, Console/PC
Call it a soft economic environment or media angst against the PC, there is a cause and effect for nearly everything in life. Neil Schneider theorizes about some key trends that have hurt PC gaming, and what needs to happen for PC to meet its potential.

Posted by Neil Schneider on Tue, 17 Jul 2012 12:46:00 EDT in Business/Marketing, Console/PC
Bursting bubbles aside, Neil Schneider takes a 20/20 look at 3D, where its opportunities are, and what could have been handled better. Believe it or not, there are bright things to come for the 3D world, and no fancy hype bubbles are needed.

Neil Schneider's Comments

Comment In: [Blog - 01/21/2015 - 12:51]

Of course I have, and ...

Of course I have, and Razer 's OSVR is a qualified example of the benefits, risks, and challenges of collaborations and open source initiatives. This piece was intended to be as generic as possible because I 'm certain there will be all kinds of initiatives announced, etc. as the industry ...

Comment In: [Blog - 12/09/2013 - 12:35]

It wasn 't that at ...

It wasn 't that at all. There are always more no doors than yes doors - and the valuation was probably way off at this stage in the game. It 's just the majority of their argument was based on putting down the consumer base rather than the product. r ...

Comment In: [Blog - 12/29/2012 - 03:46]

That was some fancy side-stepping ...

That was some fancy side-stepping there Living in Germany, and arguing on behalf of the Ukraine r n r nComparing apples to apples, do you foresee this happening in the US senate anytime soon Has it happened in Germany r n r n v UBen5cu5SZ8 r n r nThe argument ...

Comment In: [Blog - 09/12/2012 - 10:00]

What is the best way ...

What is the best way to describe Sony 's graphics equivalent in PC terms The API didn 't really matter to me from the point of writing the article. I was more interested in expressing the equivalent in graphics results or as to close the equivalent as possible . r ...

Comment In: [Blog - 12/23/2011 - 07:49]

Hi Jacob, I double checked ...

Hi Jacob, I double checked the image, and the reason it seems modest is because most of the objects are in the background. Had I chosen a pic with an environment more close-up, it would have looked different. In other words, there isn't enough happening up close to really see ...

Comment In: [Blog - 07/29/2011 - 02:26]

Hi Jamie, I don t ...

Hi Jamie, I don t think you are being overly negative, though I would like to respond to some of these points. I really don t know why the glasses are promoted as being such a big issue. Available research shows that the willingness to wear 3D glasses heavily depends ...