Neil Sorens's Blog
I've been designing professionally for 14 years (and much longer as a hobby) and couldn't imagine myself doing anything else.
I have an endless fascination with gaming's unexplored possibilities. Much of my writing on this site is about taking advantage of unexploited (or under-exploited) game design opportunities. The toughest part of game design is not giving players what they ask for (sequel to GameX), but figuring out what they want and don't yet realize they want.
Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture
Current practices in connected games that need to change to achieve long-term success.
As President of the United States, I will step in to get the US video game industry back on its feet.
Why the current level of indie game development isn't sustainable, and what will cause it to falter
How basing Diablo 3's character progression on auction house use led to unhappy players.
A visit to Zynga's fabulous new amusement park.
Neil Sorens's Comments
[News - 09/14/2015 - 01:59]
Meh. Nowadays mobile designers are ...
Meh. Nowadays mobile designers are just people who dutifully follow PM orders to apply progression and monetization models filched from top grossing games into their reskinned/branded clones. This is one of those jobs that will eventually be done by a robot.
[News - 07/07/2015 - 03:46]
[News - 06/26/2015 - 04:04]
It 's always disappointing when ...
It 's always disappointing when industry leaders indulge extremist nonsense. Let 's not plaster the App Store with trigger warnings, and let 's not burden developers with a list of microaggressions that they are to avoid. r n r nBeing offended is in itself no virtue in fact, it is ...
[News - 06/11/2015 - 02:29]
@ James: And sometimes working ...
@ James: And sometimes working within limitations means that it 's not possible to create much that 's worthwhile. See: EyeToy, Xbox Live Vision, Xbox Kinect.
[News - 12/16/2014 - 04:04]
Agreed. The politicization of games ...
Agreed. The politicization of games has come primarily from game writers and fringe developers jumping at any pretext to insert their own political views into gaming. Gamasutra and Rock, Paper, Shotgun are among the earliest and worst offenders. r n r nWhen you have such sneering, undisguised contempt for your ...
[News - 11/21/2014 - 07:11]
Running an independent game studio ...
Running an independent game studio is tough and risky. Running one in San Francisco is exponentially tougher and riskier. Doing so with a no layoff policy, as Double Fine had, is madness. r n r nAnyway, always a shame to see real games MMoJ aside and studios suffer while shovelware ...