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How Games are Art
by Neils Clark on 05/08/13 02:22:00 am   Expert Blogs

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Note: A very slightly extended version - with larger images and a few of Dutton's explanatory quotes - is up at my personal blog.

In 2009, aesthetician Denis Dutton wrote The Art Instinct. There, aiming for something inclusive and objective, he outlined twelve cross-cultural criteria for art. I like Dutton for his mix of accessibility and intellect, so use his criteria as a starting line in the search for a language of the aesthetic experience.

1. Direct Pleasure

2. Skill & Virtuosity

Some creators:






3. Style

4. Novelty & Creativity

5. Criticism

Some critics:






6. Representation

7. Special Focus

8. Expressive Individuality

9. Emotional Saturation

10. Intellectual Challenge

11. Art Traditions & Institutions

12. Imaginative Experience

That’s how some games are already art, and how others might get better.

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