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Blogs

Neils Clark's Blog   Expert Blogs

Neils is the co-author of Game Addiction, and has taught psychology, media theory, and ethics at DigiPen.

Expert Blogs

How Games are Art
Posted by Neils Clark on Wed, 08 May 2013 02:22:00 EDT in Design, Social/Online, Indie, Console/PC, Programming, Production, Smartphone/Tablet, Art, Audio
In around 100 words.
Read More... | 6 Comments

Languages of Experience  Featured Blogs
Posted by Neils Clark on Thu, 02 May 2013 04:47:00 EDT in Programming, Design, Audio, Art, Console/PC, Serious, Smartphone/Tablet, Social/Online, Indie
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Read More... | 6 Comments

At the GDC  Featured Blogs
Posted by Neils Clark on Mon, 08 Apr 2013 07:51:00 EDT in Indie, Social/Online, Console/PC, Art, Design
Being a few encounters at the 2013 GDC. Cross-posted at neilsclark.com
Read More... | 0 Comments

   

Neils Clark's Comments

Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]

Flow is definitely immersion into ...

Flow is definitely immersion into a system. r n r nBut I pine for games that put is into a place. If we took recent games off the table, then what 's the ultimate in immersion, for you

Comment In: How Games are Art [Blog - 05/08/2013 - 02:22]

@Benjamin - I 'm don ...

@Benjamin - I 'm don 't think we disagree much, if at all. One my my main points in this feature: r n r nhttp://www.gamasutra.com/view/feature/173545/fun is boring.php r n r n...was that playable games give us more to talk about than vague theories. Still, the words come from somewhere. r ...

Comment In: Languages of Experience [Blog - 05/02/2013 - 04:47]

Thanks Ian. r n r ...

Thanks Ian. r n r nCraig, I agree 100 . Science fiction can create phenomenal landscapes and creatures, some which might never rival those that 've actually existed on this planet. Anything within and without the human experience, it means that everything is fair game. I admit to have a ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

Nom nom nom. Loved this ...

Nom nom nom. Loved this blog.

Comment In: Opinion: Two cultures and games [News - 07/09/2012 - 12:58]

Raph 's correct, there 's ...

Raph 's correct, there 's a lot out there. Ian Bogost 's Persuasive Games, IMO, does the best job of laying out the breadth of academic ideas. It 's not an easy book, however, making Theory of Fun also IMO the best place to start. r n r nIf we ...

Comment In: Fun is Boring [Feature - 07/05/2012 - 04:00]

@ Mark, r n r ...

@ Mark, r n r nDan Cook took an incredibly insightful look at the development of early musical notation, in his 2006 blog post Creating a System of Game Play Notation. r n r nhttp://www.lostgarden.com/2006/01/creating-system-of-game-play-notation.html r n r nHe writes that varied rewards act as your instruments, and tracking those ...

[More Neils Clark Comments]   

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