Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 18, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nicholas Larimer's Blog

 

This is placeholder type, because Gamasutra demands it of me.

The quick brown fox jumps over the lazy dog

 

Nicholas Larimer's Comments

Comment In: [Blog - 04/07/2015 - 01:07]

I love this article. Very ...

I love this article. Very entertaining, and informative.

Comment In: [Blog - 03/10/2015 - 01:21]

I largely agree with this ...

I largely agree with this article, but I feel the need to play devil 's advocate. The counter-point would be that ideas are cheap, and that implementation is everything. r n r nAlso, considering that success on the app-store is like winning the lottery, your game may not receive any ...

Comment In: [Blog - 02/09/2015 - 02:28]

If you go ahead and ...

If you go ahead and try it, I recommend that you roll your own version based on QuidNYC 's superfood, or cheaperfood. r n r nHis recipes reportedly fix some of the issues with the mainline soylent, and are generally cheaper on a day to day basis. r n r ...

Comment In: [News - 11/13/2014 - 10:37]

They 've actually been deliberately ...

They 've actually been deliberately if indirectly supporting Mono 's development for some time. I think since around 2009. This is more MS realizing how unnecessarily complex their 'express ' offerings were, and that it was probably scaring potential developers away. The simplest solution was to just offer the whole ...

Comment In: [News - 11/04/2014 - 04:49]

I find it interesting. Dawngate ...

I find it interesting. Dawngate ads have followed me like mosquitoes for the better part of a year now, and I don 't even play MOBAs. But I 've yet to encounter a MOBA fan who 's heard of the title that 's not already adopted it. r n r ...

Comment In: [Blog - 11/04/2014 - 08:03]

I like a lot of ...

I like a lot of what you 're thinking. Looking at games through the lens of additive-subtractive game-play isn 't something I 'd considered before, and offers a fresh perspective for a few of my personal experiments. r n r nThat said, the conclusion you came to about the quality ...