Nick Harris's Blog
Second Life needs new players, Oculus Rift needs a social nexus.
Facebook could monetize our second life as well as using it as a unified portal to other games.
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.
Nick Harris's Comments
[News - 10/27/2014 - 04:39]
I 'd be embarrassed to ...
I 'd be embarrassed to preview my game the way Bungie did with a boy band line up of developers and nothing to show for all the millions of dollars of investment except for some attractive concept art and meaningless invented jargon like 'Shared World Shooter ' - when GTA ...
[News - 10/24/2014 - 02:03]
[News - 10/15/2014 - 09:51]
[News - 10/15/2014 - 03:52]
I found this very interesting ...
I found this very interesting as I have plans to work with a similar modular system which can create its own audio cues and animation i.e. particle effects, glow, sparks, flare, smoke, etc. from a flowgraph of connected parts that is governed by a set of sliders for every conceivable ...
[Blog - 10/02/2014 - 02:39]
GoldenEye 007 on the N64 ...
GoldenEye 007 on the N64 let you hold a bumper button to temporarily enter an Aim mode, whilst in this mode the D-Pad no longer controlled movement forwards, backwards and from side-to-side but rooted your feet to the spot made strafe become lean and down become crouch and up become ...
[Blog - 09/25/2014 - 01:16]
I 'm sorry, but I ...
I 'm sorry, but I much prefer the simple charms of Version 0. r n r nTake for example the childish art style of Fish Listening to Radio: r n r nhttps://www.youtube.com/watch v qwOtvYQC95o r n r nDeliberately leaving things as coarse sketches can be the way to go.