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Nick Harris's Blog


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Posted by Nick Harris on Wed, 26 Mar 2014 01:28:00 EDT in Business/Marketing, Social/Online
Second Life needs new players, Oculus Rift needs a social nexus. Facebook could monetize our second life as well as using it as a unified portal to other games.

Posted by Nick Harris on Wed, 29 Jan 2014 10:47:00 EST in Business/Marketing, Design, Console/PC
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.

Nick Harris's Comments

Comment In: [Blog - 08/16/2014 - 02:16]

I 'd be scared to ...

I 'd be scared to try lots of incoherent random stuff and then retrospectively find my focus, only to have to edit the player 's dynamic experience by selectively removing overelaborate mechanics in the hopes I could keep everything balanced. Maybe you can get away with that methodology in a ...

Comment In: [News - 08/21/2014 - 11:30]

The more they make this ...

The more they make this like Halo the more I like it. I worry Jump will be on A not LB .

Comment In: [News - 08/21/2014 - 03:36]

Surely, you don 't have ...

Surely, you don 't have a hand free to pick up ammo when dual-wielding.

Comment In: [Blog - 08/17/2014 - 02:21]

Very helpful. These are clear ...

Very helpful. These are clear enough rules to teach a procedural generator how to shape a level to suit a theme.

Comment In: [Blog - 08/11/2014 - 01:53]

I described in my earlier ...

I described in my earlier post how a simulation of virtual dramatis personae who periodically asserted an underlying theme could 'funnel ' a role player towards a dramatic narrative climax from an initially open world sandbox through the use of emotional entanglement. There would be no ludonarrative dissonance and the ...

Comment In: [Blog - 08/06/2014 - 04:19]

Better to maintain contentment than ...

Better to maintain contentment than pursue joy.