Second Life needs new players, Oculus Rift needs a social nexus.
Facebook could monetize our second life as well as using it as a unified portal to other games.
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.
[Blog - 08/16/2014 - 02:16]
I 'd be scared to ...
I 'd be scared to try lots of incoherent random stuff and then retrospectively find my focus, only to have to edit the player 's dynamic experience by selectively removing overelaborate mechanics in the hopes I could keep everything balanced. Maybe you can get away with that methodology in a ...
[News - 08/21/2014 - 11:30]
[News - 08/21/2014 - 03:36]
[Blog - 08/17/2014 - 02:21]
[Blog - 08/11/2014 - 01:53]
I described in my earlier ...
I described in my earlier post how a simulation of virtual dramatis personae who periodically asserted an underlying theme could 'funnel ' a role player towards a dramatic narrative climax from an initially open world sandbox through the use of emotional entanglement. There would be no ludonarrative dissonance and the ...
[Blog - 08/06/2014 - 04:19]