Nick Harris's Blog
Understanding why the Wii was so popular and its sequel failed to build on its success whilst speculating on the design of the Nintendo's NX what new experience this may provide and how they may be poised to allow subscription to their back catalogue.
Second Life needs new players, Oculus Rift needs a social nexus.
Facebook could monetize our second life as well as using it as a unified portal to other games.
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.
Nick Harris's Comments
[Blog - 10/01/2015 - 01:22]
In addition to nesting interaction ...
In addition to nesting interaction contexts as the player approaches a geographic structure as with MGSV , I feel that there is the potential to do the same with the player 's proximity to a narrative structure i.e. a free roaming exploration that through their progressively entangled web of relationships ...
[News - 08/26/2015 - 02:13]
[News - 08/21/2015 - 10:20]
I remain surprised that Facebook ...
I remain surprised that Facebook haven 't acquired Linden Labs already for an accessible next-gen social nexus and portal to a multitude of 3rd party VR experiences and fully fledged game worlds.
[News - 07/20/2015 - 04:05]
Would a Mushroom Kingdom be ...
Would a Mushroom Kingdom be as popular as Disney 's Magic Kingdom Nintendo could afford to build a theme park, but their games already contain fully interactive slides, rollercoasters, bumper cars and haunted houses that some transition towards Portal VR would bring a funfair / theme park experience to all ...
[News - 06/19/2015 - 04:11]
[News - 06/11/2015 - 04:10]
Fascinating stuff and surprisingly similar ...
Fascinating stuff and surprisingly similar to what I was recommending Nintendo to adopt for their next console: r n r nhttp://www.gamasutra.com/blogs/NickHarris/20140129/209544/Iwata isnt Nintendos problem Its Shiota.php r n r nI 'm a little sceptical about the extent to which someone could lift their fingers away from gripping this controller without ...