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Blogs

Nick Lim's Blog

Nick has been applying machine learning and psychology to analyze consumer behavior for more than 15 years.  His expertise spans the telecommunications, financial services, retail and online games industries. 

Most recently, he founded Sonamine - a boutique machine learning company that provides user scores to telecoms, games and ecommerce companies.  These scores indicate how likely each user is to convert from free to paying, to churn, to buy more and to influence their friends.  Nick can be reached at nick@sonamine.com

Member Blogs

Why most game analytics companies become ad networks
Posted by Nick Lim on Wed, 17 Apr 2013 08:56:00 EDT in Social/Online, Console/PC, Indie, Smartphone/Tablet, Business/Marketing
Game analytics companies tend to become ad networks. They take data from their customers and use it to sell advertising. Is this a long term sustainable position or just a temporary blip? Will game developers continue to allow cannibilization...
Read More... | 0 Comments

Freemium games are not normal
Posted by Nick Lim on Tue, 26 Jun 2012 01:08:00 EDT in Business/Marketing
Unlike the well known “normal distribution”, game player behavior appears to follow a power law distribution. Recognizing this difference in underlying distributions is critical to avoiding poor forecasts and maximizing revenue. This blog starts by an e
Read More... | 5 Comments

   

Nick Lim's Comments

Comment In: Spam Me Not: Shouting above the noise in the game world [News - 10/23/2012 - 04:10]

Absolutely agreed. But clearly some ...

Absolutely agreed. But clearly some people are clicking on the ads, cross promos or upsells.... otherwise the game developers would not actually use these annoying tactics. They are balancing the annoyance with the monetization. You can think of it as the monetization/annoyance ratio. r n r nOne simple way for ...

Comment In: In-depth: Business analytics with regression [News - 08/14/2012 - 04:51]

Great article introducing the basics ...

Great article introducing the basics of regression, Ted. I agree that the simplest tool is the best... r n r nOne caveat for the reader, regression REQUIRES several assumptions to be met see wiki for more details http://en.wikipedia.org/wiki/Linear regression Assumptions . r n r nOne key assumption that is likely ...

Comment In: Freemium games are not normal [Blog - 06/26/2012 - 01:08]

Thanks Adam. ...

Thanks Adam.

Comment In: Predicting Churn: Data-Mining Your Game [Feature - 05/17/2012 - 04:00]

Dmitry, great article and introduction ...

Dmitry, great article and introduction to the topic of advanced predictive analytics for games. r n r nThese techniques have been used in telecoms and finance greatly to reduce churn with proactive marketing. They usually hire a few statisticians and IT administrators, and pay for expensive licenses from SAS and ...

   

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