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Nicolas Barriere-Kucharski's Blog

 

Independent game designer at Double Stallion. I blog at sorano.ca and tweet under @soranomaru.

 

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Posted by Nicolas Barriere-Kucharski on Tue, 31 Aug 2010 02:02:00 EDT in Design
A look back at my first experiences in applied game design, and how I interpreted my first successes and failures.



Nicolas Barriere-Kucharski's Comments

Comment In: [News - 06/26/2014 - 07:03]

My team and I are ...

My team and I are very happy about this recent change. The feature allowed our touch-controlled beat 'em up brawler Big Action Mega Fight to have a second life this week after performing a content update and notably switching our monetization model from free-to-play to premium. r n r nHoping ...

Comment In: [News - 06/19/2013 - 11:20]

Definitely a worthy commentary on ...

Definitely a worthy commentary on how we interact with our devices. Looking forward to it. Hopefully, we won 't see any backlash from Apple on the content and subject matter when the time comes for distribution.

Comment In: [News - 04/16/2012 - 03:39]

To my knowledge, this is ...

To my knowledge, this is the first article I 've seen that mention and credits Renaud Bedard as co-creator of Fez. r n r nThank you.

Comment In: [News - 06/23/2011 - 07:52]

It's definitely not projection if ...

It's definitely not projection if you do your research and invest the time into learning about the reality of another human being. If you want a great example of a male writer depicting fully realized female protagonists and characters, read Greg Rucka's work such as Queen Country , Stumptown and ...

Comment In: [News - 04/29/2011 - 05:55]

This could be very interesting ...

This could be very interesting Bringing Brian Michael Bendis is also a wise choice as his storylines and comics have been successful at bridging the gap between newer readers and established fans.

Comment In: [Feature - 04/28/2011 - 04:25]

This is really interesting. Most ...

This is really interesting. Most casual games often shy away from gameplay that is competitive or features any sort of conflict. Glad you were able to find a way and make it work. I had a question: is there any sort of matchmaking system in place Are players randomly matched ...