GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Nils Haukås's Blog

Let's kick it off with some credentials: Bachelor in Multimediatechnology, presently studying psychology and help run a studentgroup for game developers called Pong (pong.ping.uio.no) I quite vividly remember the first time I came in contact with video games when I encountered an arcade machine featuring Asterix & Obelix at some mall. Thinking back I've moved through; Commodore 64, NES, GBS, N64 and currently it's DS, Xbox360 and PC. As I've grown older I feel I've become more connected with the games and interaction in a bigger picture. Play is vital to humans as play is vital to brown bears, kittens and all sorts of animals. So, I consider myself a fan of play in all sorts of arenas. It's all interaction in the end anyways, which we humans need.

Member Blogs

Fitting In Through Play  Featured Blogs
Posted by Nils Haukås on Sun, 05 Apr 2009 07:46:00 EDT in
Some thoughts about how vital the act of play is in the context of fitting in socially, take for example in school.
Read More... | 2 Comments

Toying With Facebook
Posted by Nils Haukås on Sat, 21 Mar 2009 09:37:00 EDT in Design
Look away from the application bonanza, and one will find many people playing with the nuts & bolts of Facebook. This is just a note to contemplate emergent gameplay occuring in Facebook.
Read More... | 0 Comments

   

Nils Haukås's Comments

Comment In: In The Shadow Of FarmVille: How Small Studios Can Succeed In Facebook Development [Feature - 03/23/2010 - 04:52]

Informative and helpful article, with ...

Informative and helpful article, with advice and take-aways coming from several places. :

Comment In: The Mind And Heart Of Final Fantasy XIII [Feature - 03/22/2010 - 04:00]

Hi there, great interview layed ...

Hi there, great interview layed a neutral tone in order to just set the stage for the developer. Many of the commenters pick on SE for taking so long to develop the game, and then continue to complain about the lack of content when in the interview the developer points ...

Comment In: GDC: Learning From World of Warcraft's Quest Design Mistakes [News - 03/27/2009 - 01:00]

I would argue that some ...

I would argue that some wow servers already provide a very immersive experience, on servers labeled Role Playing that is. Here you can join guilds who speak in-character and /ooc out of character. Off course you get PvP and PvE players stumbling in from other servers and bringing that culture ...

Comment In: Fresh Meat & Old Spice [Blog - 03/12/2009 - 03:12]

Hmm, I meant to include ...

Hmm, I meant to include moddb.com and www.yoyogames.com/gamemaker/ as reasources for small scale game development for people with a short track record making games.

Comment In: Opinion: Creating Character Depth With Diaries [News - 03/10/2009 - 05:11]

I remember enjoying reading the ...

I remember enjoying reading the journal Baldur's Gate 1 2 when I was younger and had the time to read all that stuff, haha. These days I'm mostly just playing to get through, and get the mechanics, like a marathon or something. Ah woe is me in these fast-food-casual game ...

Comment In: Opinion: You’ve Been Eaten by a Grue - Escaping Game Development’s Dark Dungeon [News - 12/26/2008 - 02:57]

I smiled when I read ...

I smiled when I read about the Naval officer, and the analogy about herding cats. Nicely written article. Gives hope to people fantasizing about working in the game industry, but finds themselves stuck within a different field like say Advertising, law etc. Funny thing. I do encounter people from time ...

[More Nils Haukås Comments]   

UBM Tech