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  The Triumph of Will
by Noah Falstein on 04/08/09 06:20:00 pm   Expert Blogs   Featured Blogs
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  Posted 04/08/09 06:20:00 pm
 

The news that Will Wright is leaving EA is still percolating out, but one quote from the Gamasutra article announcing it really caught my eye:

Says Wright in a statement: "The entertainment industry is moving rapidly into an era of revolutionary change. Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos, and create new forms of entertainment on a variety of platforms."

This so perfectly echoes my own perception of the state of the industry that I wanted to wholeheartedly agree.  In my own recent blog post here I talked about the Experimental Games Session at GDC and how rich the possibilities were, and how it seems to portend an explosion of creative diversity. 

Will's statement makes me even more sure this is correct. This stands in stark contrast to the feeling I had from GDC and even more so, E3 just four or five years ago, when it was only AAA titles that were getting attention at all, and they were all starting to look like each other.  WW2 FPS, Futuristic FPS, MMORPGs based on Tolkien or Tolkeinesque races, the latest updates of the major sports titles - very boring and depressing.

It's wonderful to me to see how this has changed radically in the last few years.  Three growth areas - casual games, serious games, and mobile games (led by the iPhone) have just gone from small or struggling subsets of the larger game industry into fast-growing branches that each have the promise to grow in many new directions. 

AAA titles are far from dead, but the worrisome trends of putting more and more money into just a few $50 million or more titles in the hopes that you get the one big hit that makes $100 million or more.  Bad math, and worse for the industry since at that size you literally just can't afford to take many chances with game design. 

It's refreshing to see how radically things are changing.  In fact, in my nearly 30 years as a professional game developer, I haven't seen this kind of diversity since the very early days of the early 80's where it felt as if we were all just sort of proceeding by educated guesses and trial and error, and almost anything was possible. 

I think I'm naturally optimistic about the future of game development so I try not to take my own projections too seriously without corroboration, which means that Will's statement is very reassuring. 

Will's move is particularly emblematic of this for me.  He's always been the kind of designer willing to take chances.  I remember distinctly seeing a beta version of Sim City and being impressed at what a radical departure from other game styles of the times it was. 

For all his financial successes, he hasn't been afraid to try things that failed too, and that takes guts.  I saw Will only briefly at GDC this year, but the circumstances are telling.  I was walking along talking to Gordon Walton, one of the other relatively small handful of people who, like Will, came to the GDC back when it had under 500 attendees and we all had a chance to get to know each other. 

Gordon had a session starting in 15 minutes and we were grabbing the chance to walk and talk, and catch up.  Then we saw Will, who said hello - and pointed out that we were walking in the opposite direction of Gordon's venue.  Will seemed very cheerful, and now I have a good idea just why he did. 

But the lesson I take from this incident is, when Will Wright talks about going off in a new direction, it's a good idea to stop what you're doing and listen!

 
 
Comments

Blake Nicholas
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...

Bob McIntyre
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From what I've read, he's not really leaving EA. He's just focusing on this side thing he's been doing for ten years, and EA is an active partner who has taken a large interest in it. That's not really the same as leaving the company.

Logan Margulies
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EA's essentially optioning him. It's a pretty clever agreement. They're spreading investment costs around by taking on a couple other sources of funding. They have first right of refusal, as I understand it, on any of the products Stupid Fun Club puts out. If they turn it down, then SFC can shop the ideas out to the other investors or other entities.

Noah Falstein
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Logan, I agree - it's a win-win. Will gets to do "whatever he wants" - of course, there are constraints, but many less than when he was officially an EA employee. And yet if he has an idea that would be best implemented as a $50 million extravaganza, and he can convince EA (which he had to do anyway even as an employee) then he has that option - and can even take it elsewhere if they say no, which was not possible before. EA still gets to take advantage of his creativity when it suits them, but doesn't have to pay for him to experiment with others stuff. Sounds good to me.

B N - there are a few logical flaws in your argument there - there have been many failed God Games so just doing one is no guarantee of success - and even Will also did several that were financial disappointments, so clearly there's something else at work here. Personally I think Will's success is due to a combination of his brilliant mind - no one who has talked to him can deny that - and his low-key, friendly approach to collaboration, which is in many ways more rare than brilliance in the game industry.


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