 |
|
 |

|
Noah Falstein's Blog
|
|
|
|
A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. Since 1996 I've run my own consulting company, The Inspiracy http://www.theinspiracy.com . Currently I am Chief Creative Officer at a new startup, Suddenly Social. A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.
|
Expert Blogs
DScript - cool graphic fantasy language generator  |
| Posted by Noah Falstein on Sat, 06 Oct 2012 02:35:00 EDT in
Design
|
| An interesting way to add "alien" or faux-ancient languages to games |
| Read More... | 4 Comments |
White House Games and Neuroscience Workshop  |
| Posted by Noah Falstein on Fri, 28 Sep 2012 01:18:00 EDT in
Serious
|
| Overview of a workshop on wellbeing, attention, and video games held at the White House Aug 21-22, 2012. Many neuroscientists, game developers, and government agency representatives attended. |
| Read More... | 4 Comments |
They Blinded Me with Neuroscience  |
| Posted by Noah Falstein on Tue, 26 Jun 2012 06:07:00 EDT in
Serious
|
| A survey of some interesting people and projects blending Neuroscience and Game Design |
| Read More... | 6 Comments |
Collaborating in Game Design - from CGDC 1997  |
| Posted by Noah Falstein on Thu, 24 May 2012 05:31:00 EDT in
Design
|
| This article was written with David Fox 15 years ago for the GDC (then CGDC) proceedings, but I was pleased to see it holds up pretty well. |
| Read More... | 1 Comments |
Releasing Bad Pets to the World  |
| Posted by Noah Falstein on Wed, 02 May 2012 08:44:00 EDT in
Smartphone/Tablet
|
| For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process. |
| Read More... | 0 Comments |
The Yetizen Party  |
| Posted by Noah Falstein on Tue, 13 Mar 2012 02:04:00 EDT in
Business/Marketing
|
| As someone who has been a Yetizen mentor I feel compelled to speak up about their party at GDC 2012, and their models wearing only body paint from the waist up. |
| Read More... | 8 Comments |
[More Noah Falstein Blogs]
Noah Falstein's Comments
|
Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]
|
Wow. You fans sound as ... Wow. You fans sound as sentimental as a Mom saying goodbye to her 'widdle gwown-up kiddie ' r nTo which my proper response is, How appropriate, I 'm crying like a baby r n r nOn behalf of my colleagues of the time we 've been sharing our own surprise ... |
|
Comment In: Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification [Blog - 12/13/2012 - 11:01]
|
Anyone interested in the subject ... Anyone interested in the subject should watch this: r nhttp://research.microsoft.com/apps/video/dl.aspx id 174677 l i |
|
Comment In: Playing games while driving? BrightDriver's challenging proposition [News - 11/22/2012 - 04:17]
|
I 'm disappointed, I do ... I 'm disappointed, I do a lot of serious game work, including work on Neuroracer that may in time grow to become a tool to train drivers: r nhttp://jeanrintoul.com/stacey/ /projects/project-neuroracer/ r n r nI thought from the title of the article that this game was going to be like that, ... |
|
Comment In: Gamification, where did the games go? [Blog - 11/03/2012 - 04:40]
|
I think Sebastian Deterding 's ... I think Sebastian Deterding 's talk says it very well: r nhttp://research.microsoft.com/apps/video/default.aspx id 174677 l i r n r nI 'm really encouraged that after an initial over-hype of gamification as a quick fix for corporate training, people are starting to see that a superficial addition of external validations like ... |
|
Comment In: GDC 2013 Bosslady Blog: Our GDC Code of Conduct [News - 10/29/2012 - 01:57]
|
Meggan, great to see this ... Meggan, great to see this made explicit - and it 's smart to do it now when there 's plenty of time to consider it well in advance for planned presentations/events. |
|
Comment In: White House Games and Neuroscience Workshop [Blog - 09/28/2012 - 01:18]
|
For those of you who ... For those of you who want to read more, just saw this: r nhttp://www.linkedin.com/today/post/article/20121003144500-117825785-retrain-your-stressed-out-brain r nDaniel Goleman 's Emotional Intelligence was a real eye-opener for me, and now he 's quoting the work of Richard Davidson, who had one of the more impressive presentations at the DC workshop. As a ... |
[More Noah Falstein Comments]
|
|