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Noah Falstein's Blog   Expert Blogs

 

A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. Since 1996 I've run my own consulting company, The Inspiracy http://www.theinspiracy.com  .  Currently I am Chief Game Designer at Google.  A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.

 

Expert Blogs

Posted by Noah Falstein on Tue, 22 Oct 2013 12:46:00 EDT in Design
My personal opinions on how Google Glass will work as a platform for games. I've been using Glass almost daily for several months now and thinking a lot about how it might be used for game development.


Posted by Noah Falstein on Sat, 06 Oct 2012 02:35:00 EDT in Design
An interesting way to add "alien" or faux-ancient languages to games


Posted by Noah Falstein on Fri, 28 Sep 2012 01:18:00 EDT in Serious
Overview of a workshop on wellbeing, attention, and video games held at the White House Aug 21-22, 2012. Many neuroscientists, game developers, and government agency representatives attended.


Posted by Noah Falstein on Tue, 26 Jun 2012 06:07:00 EDT in Serious
A survey of some interesting people and projects blending Neuroscience and Game Design


Posted by Noah Falstein on Thu, 24 May 2012 05:31:00 EDT in Design
This article was written with David Fox 15 years ago for the GDC (then CGDC) proceedings, but I was pleased to see it holds up pretty well.


Posted by Noah Falstein on Wed, 02 May 2012 08:44:00 EDT in Smartphone/Tablet
For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process.



Noah Falstein's Comments

Comment In: [Blog - 10/13/2014 - 02:11]

I have forwarded a link ...

I have forwarded a link to this to Hal Barwood, he has always had a special love for this game and I think he 'll be tickled by your deep dive

Comment In: [Blog - 09/02/2014 - 09:04]

And I thought it was ...

And I thought it was about the nemesis of a famous secret agent...

Comment In: [Blog - 08/26/2014 - 11:34]

1 Very succinct and interesting ...

1 Very succinct and interesting description, and I like the approach you describe. I 'm currently struggling with the issue of designer as keeper of the vision and source of key ideas/decisions versus designer as consensus-bringer, evoking and shaping ideas in a team, and this gave me some great ideas ...

Comment In: [News - 07/16/2014 - 03:33]

Our first test recordings were ...

Our first test recordings were of Noah Falstein as Bobbin in Loom. r n r nNice to be remembered But although I remember Ron selecting me for the dubious honor of being Guybrush Threepwood for one of the early tests presumably because I sounded the most like a clueless wannabe ...

Comment In: [Blog - 04/13/2014 - 02:21]

Greg, I can 't find ...

Greg, I can 't find your previous post - in case you haven 't read it fairly obscure I 'd also suggest r nhttp://en.wikipedia.org/wiki/The Moon Goddess and the Son as a novel written just before the collapse of the Soviet Union that postulated causing that collapse in part through introduction ...

Comment In: [Blog - 10/22/2013 - 12:46]

Since writing this I 've ...

Since writing this I 've become even more convinced that social games are a major sweet spot. And many of the concerns about interface or oddness are diminished when you have two people playing with each other - think of the gear people wear with sports, and how seeing two ...