A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. From 1996 to 2013 I ran my own consulting company, The Inspiracy http://www.theinspiracy.com . Currently I am Chief Game Designer at Google, where I work on game development related technologies throughout the company, and spread the word to the development community about them. A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.
My personal opinions on how Google Glass will work as a platform for games. I've been using Glass almost daily for several months now and thinking a lot about how it might be used for game development.
An interesting way to add "alien" or faux-ancient languages to games
Overview of a workshop on wellbeing, attention, and video games held at the White House Aug 21-22, 2012. Many neuroscientists, game developers, and government agency representatives attended.
A survey of some interesting people and projects blending Neuroscience and Game Design
This article was written with David Fox 15 years ago for the GDC (then CGDC) proceedings, but I was pleased to see it holds up pretty well.
For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process.
[News - 02/08/2017 - 11:00]
For those of us old ...
For those of us old enough to remember when Summer CES did this, it may be worth mentioning the consequences. It was like unleashing a swarm of locusts. Children were tearing empty boxes off of displays, hoping there were games in them. I saw some trying to run off with ...
[News - 11/02/2016 - 01:15]
Just to clarify - that ...
Just to clarify - that 80 millisecond figure was for phones from a couple years ago running on Cardboard, our new Daydream system which requires cutting-edge Pixel phones, and the special features of Android Nougat OS gets that delay to under 20ms and often significantly faster, which is necessary for ...
[Blog - 04/14/2016 - 01:54]
[Blog - 09/15/2015 - 02:51]
[News - 04/16/2015 - 04:35]
[Blog - 10/13/2014 - 02:11]
I have forwarded a link ...
I have forwarded a link to this to Hal Barwood, he has always had a special love for this game and I think he 'll be tickled by your deep dive