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Blogs

Noah Falstein's Blog   Expert Blogs

A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. Since 1996 I've run my own consulting company, The Inspiracy http://www.theinspiracy.com  .  Currently I am Chief Creative Officer at a new startup, Suddenly Social.  A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.

Expert Blogs

DScript - cool graphic fantasy language generator  Featured Blogs
Posted by Noah Falstein on Sat, 06 Oct 2012 02:35:00 EDT in Design
An interesting way to add "alien" or faux-ancient languages to games
Read More... | 4 Comments

White House Games and Neuroscience Workshop  Featured Blogs
Posted by Noah Falstein on Fri, 28 Sep 2012 01:18:00 EDT in Serious
Overview of a workshop on wellbeing, attention, and video games held at the White House Aug 21-22, 2012. Many neuroscientists, game developers, and government agency representatives attended.
Read More... | 4 Comments

They Blinded Me with Neuroscience  Featured Blogs
Posted by Noah Falstein on Tue, 26 Jun 2012 06:07:00 EDT in Serious
A survey of some interesting people and projects blending Neuroscience and Game Design
Read More... | 6 Comments

Collaborating in Game Design - from CGDC 1997   Featured Blogs
Posted by Noah Falstein on Thu, 24 May 2012 05:31:00 EDT in Design
This article was written with David Fox 15 years ago for the GDC (then CGDC) proceedings, but I was pleased to see it holds up pretty well.
Read More... | 1 Comments

Releasing Bad Pets to the World  Featured Blogs
Posted by Noah Falstein on Wed, 02 May 2012 08:44:00 EDT in Smartphone/Tablet
For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process.
Read More... | 0 Comments

The Yetizen Party  Featured Blogs
Posted by Noah Falstein on Tue, 13 Mar 2012 02:04:00 EDT in Business/Marketing
As someone who has been a Yetizen mentor I feel compelled to speak up about their party at GDC 2012, and their models wearing only body paint from the waist up.
Read More... | 8 Comments

[More Noah Falstein Blogs]   

Noah Falstein's Comments

Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]

Wow. You fans sound as ...

Wow. You fans sound as sentimental as a Mom saying goodbye to her 'widdle gwown-up kiddie ' r nTo which my proper response is, How appropriate, I 'm crying like a baby r n r nOn behalf of my colleagues of the time we 've been sharing our own surprise ...

Comment In: Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification [Blog - 12/13/2012 - 11:01]

Anyone interested in the subject ...

Anyone interested in the subject should watch this: r nhttp://research.microsoft.com/apps/video/dl.aspx id 174677 l i

Comment In: Playing games while driving? BrightDriver's challenging proposition [News - 11/22/2012 - 04:17]

I 'm disappointed, I do ...

I 'm disappointed, I do a lot of serious game work, including work on Neuroracer that may in time grow to become a tool to train drivers: r nhttp://jeanrintoul.com/stacey/ /projects/project-neuroracer/ r n r nI thought from the title of the article that this game was going to be like that, ...

Comment In: Gamification, where did the games go? [Blog - 11/03/2012 - 04:40]

I think Sebastian Deterding 's ...

I think Sebastian Deterding 's talk says it very well: r nhttp://research.microsoft.com/apps/video/default.aspx id 174677 l i r n r nI 'm really encouraged that after an initial over-hype of gamification as a quick fix for corporate training, people are starting to see that a superficial addition of external validations like ...

Comment In: GDC 2013 Bosslady Blog: Our GDC Code of Conduct [News - 10/29/2012 - 01:57]

Meggan, great to see this ...

Meggan, great to see this made explicit - and it 's smart to do it now when there 's plenty of time to consider it well in advance for planned presentations/events.

Comment In: White House Games and Neuroscience Workshop [Blog - 09/28/2012 - 01:18]

For those of you who ...

For those of you who want to read more, just saw this: r nhttp://www.linkedin.com/today/post/article/20121003144500-117825785-retrain-your-stressed-out-brain r nDaniel Goleman 's Emotional Intelligence was a real eye-opener for me, and now he 's quoting the work of Richard Davidson, who had one of the more impressive presentations at the DC workshop. As a ...

[More Noah Falstein Comments]   

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