Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 20, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
The first step
by Norbert Ozdoba on 03/04/13 05:19:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I believe, that everyone have their time in life. The problem is that we usually don't see the right opportunities, because they are outside of our stereotypical notion. This is the first reason of making this blog. I hope I will prove, that thanks to hard work, and clear vision of my dreams - they become reality. My dream is in most environments unusual - I wish to be pofessional Game Programmer. I have good experience in programming, and specialization in Databases, however this is different subject. I believe, that I have to prove a lot of skills - and not only programming ones ! Math, Physic, Programming, AI, Graphic Designing, Creativity, and much more - it would be around 15000 pages of information, and much more effort that I had in my life ! And then, in the end of road, I would be able to develop good games, I hope ! As I've mentioned before - there are a lot of new skills I need to achieve. And the best way of learning is sharing You knowledge, so this is second reason of writing this blog. Probably it won't have any visitors, but if so - I hope they would show, which things might be made better or they would learn something new. At this momment I am after first month of learning. I have chosen Direct X library, because companies I am interested use them. To learn I've collected a lot of books. For start there are two, which without remorse I can recommend:

  • Introdution to 3D Game Programming with Direct X 10 ( 11 ) by Frank D. Luna - each new topic has deep math explanation with great examples
  • The C ++ Programming Language Special Edition by Stroustrup - this book is not for everyone, because it has a lot of obsolete knowledge. I prefer to know what is going on on deeper level of abstraction, so I prefer this book for beginning. It might serve as Bible

So ... in the end of this post I would share first video showing my monthly work. It is demo of my, at this moment very simple engine.

Example Video

I strongly encourage to visit MY BLOG .I have to get experience in such activity and I hope for some advices


Related Jobs

Yoh
Yoh — Vancouver, British Columbia, Canada
[08.20.14]

Rendering Engineer Job
Yoh
Yoh — Vancouver, British Columbia, Canada
[08.20.14]

Multiplayer Designer Job
Firaxis Games
Firaxis Games — Sparks, Baltimore, Maryland, United States
[08.20.14]

Senior Visual Effects Artist
Nordeus
Nordeus — Belgrade, Serbia
[08.20.14]

Senior Game Designer






Comments


Jonathan Jennings
profile image
I wish you good luck Norbert, I'm sure if you work hard and continue on your current path you'll make a great game programmer one day soon!

Norbert Ozdoba
profile image
Thank You. I appreciate that


none
 
Comment: