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Blogs

Ofer Rubinstein's Blog

Ofer rubinstein is an indie game developer under the label of Pompi Pompi Entertainment.

Member Blogs

Don't make sense
Posted by Ofer Rubinstein on Wed, 03 Feb 2010 01:34:00 EST in Programming
Why making sense is not always the right choice.
Read More... | 0 Comments

Fun with dynamic cast.
Posted by Ofer Rubinstein on Fri, 29 Jan 2010 02:23:00 EST in Programming
Having fun with dynamic cast alternatives.
Read More... | 0 Comments

Accessing privates without 'friend'(c++)  Featured Blogs
Posted by Ofer Rubinstein on Tue, 05 Jan 2010 04:14:00 EST in Programming
A neat way to access privates from one class to another, without direct inheritance or friend.
Read More... | 14 Comments

Happy Malloc Year!
Posted by Ofer Rubinstein on Thu, 31 Dec 2009 07:11:00 EST in Production
What is the importance of events? Is it good to look forward to events?
Read More... | 0 Comments

I like delegates (Input example)
Posted by Ofer Rubinstein on Sat, 26 Dec 2009 11:55:00 EST in Programming
Delegates are a very useful design pattern. Here I show a concrete example of how I use delegates.
Read More... | 0 Comments

Recursive Development
Posted by Ofer Rubinstein on Tue, 22 Dec 2009 08:24:00 EST in Programming
It's better to code around "real life situations". But what if you need to code something that you are not in the stage of having good requirements yet?
Read More... | 0 Comments

[More Ofer Rubinstein Blogs]   

Ofer Rubinstein's Comments

Comment In: Inventory Management Sucks! [Blog - 09/04/2010 - 02:36]

I didn't read all the ...

I didn't read all the article, but one point I would like to say is inventory can actually be fun Just take a look at Ultima 7's inventory system. It was actually fun fiddeling in your backpack.

Comment In: Microsoft Execs To Deliver Tokyo Game Show Keynote [News - 08/26/2010 - 11:12]

So What's your point It's ...

So What's your point It's like saying indies should not be nominated to awards along AAA titles because they are too small. Get over it.

Comment In: Kinect Means A New Look For Xbox 360 Avatars [News - 08/18/2010 - 07:31]

I think many commenters have ...

I think many commenters have more wishful thinking than rational thinking.

Comment In: GDC Europe: Limbo's Carlsen On Making Players Your Worst Enemy And Your Best Friend [News - 08/16/2010 - 01:16]

Charles, I do agree with ...

Charles, I do agree with you that over analyzing is overrated. First, as a player that would definitely ruin your experience and immerssion. And as a developer, you can't really expect to be able to analyze every aspect of a game, and exactly predict what kind of experience your game ...

Comment In: Puzzles Should Have Clues [Blog - 08/13/2010 - 07:00]

@Bart, That is very interesting. ...

@Bart, That is very interesting. If I understand you, an extreme example of the Rational/Explorer would be that the player observe all the clues, the player gather all the puzzle related data. Then the player only need to think without pressing any button to figure out the puzzle. After figuring ...

Comment In: Stuck in the middle with Limbo [Blog - 08/12/2010 - 03:49]

By the way, the reason ...

By the way, the reason I think critiques like this game so much, is that the game environment, puzzles and visuals never seem to repeat them self. Every puzzle or place seems like a unique place. There are no sprites or background elements that are used more than once. Mostly. ...

[More Ofer Rubinstein Comments]   

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