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Accessing privates without 'friend'(c++)
by Ofer Rubinstein on 01/05/10 04:14:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

[ From Pompi Dev Blog

Here is a neat little way I found to make one class access the privates of another class, without using friend or direct inheritance. Take a look at this code:

class A {
    public:
        class Observer {
             protected:
                 int GetPrivate(A & a) {return a.ValueA;};
        };
    private:
        int ValueA;
};
class B: public A::Observer {
    public:
        void Foo (A & a) {
             Do something with GetPrivate(a);
        }
};

 

Class B cannot access the privates of class A directly, but it inherits a subclass of A that can access the privates of A given as a parameter. Since I have just tried this "pattern" recently, I am not sure what is the direct benefit of this.

I believe a benefit can be in the sense of making a programmer's life easier. Programming languages play several parts. They provide us powerful functionality, but they also suppose to give us ease of use. You can program anything on assembly, but it would be really difficult to write a big game in assembly. If you do not expose privates via a getter, you give the programmer one less method to think about when he need to use the class's instance for something.

Can you think how you would use this "pattern"? Do you think there is no use for it? Tell me what you think.

 


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