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Blogs

Ole Steiness's Blog

I am a Danish game designer living and working in Copenhagen, Denmark. My passion is, and has always been, game design. I started out by making my own board games, RPG systems and simple games for my Commodore 64. In 1993, a level editor for Doom dragged me into the lovely world of level design. Since then I've developed and released educational pc games in my own small game company. At the moment I work as game designer at the biggest game studio in Denmark.

Member Blogs

Challenges in game play
Posted by Ole Steiness on Mon, 11 Jul 2011 03:09:00 EDT in Game Design
Games are becoming less challenging as they are streamlined to bigger audiences and as big production companies steer clear from risk taking. Here I mumble a bit about those games, and games with challenges that rewards your effort on more than one layer.
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Ole Steiness's Comments

Comment In: GDC: The Future of Story In Game Design [News - 02/21/2008 - 11:12]

The importance of story in ...

The importance of story in a typical shooter can be argued, but let us not forget that without a goal the player has very little incentive to go trough the levels. Sure, the shooting is fun, but you need a bigger, long-term goal than just pumping bullits into the nexst ...

Comment In: The Future Of The Real-Time Strategy Game [Feature - 01/24/2008 - 05:45]

Mr. Toronto's thoughts and suggestions ...

Mr. Toronto's thoughts and suggestions were interesting to read, but I have to fully disagree: You don't buy a Ferrari and then complain that it does not have room for your mother-in-law and your three kids. Toronto wants the RTS genre to be something that it isn't and shouldn't be. ...

   

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