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November 21, 2009
 
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November 21, 2009
 
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November 21, 2009
 
Monolith Productions
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Blogs

Oliver Snyders's Blog

Oliver Snyders here, currently working on Flash game development at KOSoftGo.com, whilte contributing to game news blog El33tonline.com and South African game development site, SAGameDev.com. Go!

Oliver Snyders's Comments

Comment In: The Man Who Won Tetris [Feature - 09/10/2009 - 05:30]

Henk Rogers sounds like someone ...

Henk Rogers sounds like someone from the future - I'm optimistic and enthusiastic at the worst of times, but he takes it several levels higher than I thought was possible - I wonder if living on 'the big island' has anything to do with that I don't know what I ...

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

Are we just gamers , ...

Are we just gamers , or are we adults Using that comma there after the scare quotes is probably the only thing wrong with this article, and that's more of a personal opinion. Excellent, excellent, thought-provoking article, Christian. It's pieces of text such as these that people like me who ...

Comment In: 20 Years Of Evolution: Scott Miller And 3D Realms [Feature - 08/21/2009 - 05:27]

Scott Miller's 'teachings' are woefully ...

Scott Miller's 'teachings' are woefully under-appreciated. Everybody interested in game design, game marketing, positioning, and other industry tricks, should check out his kind of defunct blog, Game Matters: http://dukenukem.typepad.com/game matters/ Hopefully he starts updating again soon.

Comment In: Upping Your Game's Usability [Feature - 08/19/2009 - 04:10]

Just a quick question: Can ...

Just a quick question: Can the terms User Interface UI and Graphical User Interface GUI be used interchangeably Not to get into a discussion over semantics I hate those arguments , but I would like to know if there is a difference. I always thought GUI was something like virtual, ...

Comment In: GDC Europe: Remedy's Myllyrinne Makes Plans For Alan Wake [News - 08/17/2009 - 07:16]

You can tell Remedy has ...

You can tell Remedy has been influenced by working together with Scott Miller/George Broussard on Max Payne, as Matias lists off what he thinks will set Alan Wake apart and 'ensure' success focus on the character, avoiding generic names and 'me-too' features, etc. . Either that, or the two companies ...

Comment In: Challenge: The Automyth, Or Automated Monomyth [News - 08/05/2009 - 05:45]

What about Chris Crawford's Storytron ...

What about Chris Crawford's Storytron for a story 'engine,' or creating the 'The Cambell Engine's' requirements in Storytron http://www.storytron.com

[More Oliver Snyders Comments]