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Blogs

Orion Granatir's Blog

Orion Granatir works as a senior software engineer in Intel's Visual Computing Software Development team, a fancy name for "Orion works on video games at Intel." Most of his current work focuses on optimizing for the latest Intel technology (SSE/AVX, multithreading, processor graphics, etc). While in this role, Orion has presented at GDC 2008, Gamefest 2008, GDC Online 2008, GDC 2009, GDC 2010, and IDF.

Prior to joining Intel, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games, including Resistance: Fall of Man, and Ratchet and Clank Future: Tools of Destruction. In a previous life, Orion worked on digital cockpits in the aviation industry.

Orion is a content tourist and generally beats 4 or more video games a month. Orion holds a B.S. in Computer Science from Oregon State University.

Member Blogs

Writing a File Manager for Games?  Featured Blogs
Posted by Orion Granatir on Fri, 13 Mar 2009 01:10:00 EDT in Programming
There are some less glorious tasks required to make a game. No one really wants to write a file manager. This blog is asking for help to define what is needed for an open source platform independent file manager for games.
Read More... | 3 Comments

   

Orion Granatir's Comments

Comment In: Sponsored Feature: Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU [Feature - 01/26/2011 - 09:05]

SNB GT1 Sandy Bridge SNB ...

SNB GT1 Sandy Bridge SNB with Intel HD Graphics 2000 SNB GT2 Sandy Bridge SNB with Intel HD Graphics 3000 For more information see http://www.intel.com/technology/graphics/intelhd.htm . The numbers were gathered on pre-release drivers and hardware. Performance may not be fully indicative of final hardware/driver aka results may vary. Intel has ...

Comment In: Sponsored Feature: How Rise of Flight Increased FPS By Up To 50% [Feature - 11/17/2010 - 05:00]

Thanks Allen I'm glad someone ...

Thanks Allen I'm glad someone tried it

Comment In: Sponsored Feature: First Look at Sandy Bridge: Integrating Graphics into the CPU [Feature - 10/12/2010 - 10:40]

It s worth looking at ...

It s worth looking at the dev guide to see how the processor graphics is put together. At the top of section 2.1, there is a block diagram of the architecture. The Executions Units EUs are executing most of the interesting work shaders, etc and are hardware built for optimum ...

Comment In: Think Services Names Carless As Game Group Brand Director [News - 12/11/2009 - 07:02]

Congrats Simon You've done great ...

Congrats Simon You've done great things with Gamasutra, you deserve it

Comment In: Sponsored Feature: Scaling Ambient Animations for Improved Game Experience [Feature - 09/17/2009 - 01:25]

Hey Daniele, With the source ...

Hey Daniele, With the source code, there is a docs folder that contains Ogre Version.rtf this file lists all the patches submitted to Ogre. Patch 2695804 is the one created to support the functionality described in this article. It was submitted to the Ogre project a while back

Comment In: Sponsored Feature: OMG, Multi-Threading is Easier Than Networking [Feature - 04/29/2009 - 01:05]

Hey Richard, Thanks for you ...

Hey Richard, Thanks for you feedback Sorry about your impressions from GDC :-/ This article and the associated GDC presentation was intended for a beginner audience. I'm glad you told me the topics that interest you. I'll work on collateral that helps with the topics you suggested. Please let me ...

[More Orion Granatir Comments]   

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