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Blogs

Orion Granatir's Blog

Orion Granatir is a senior engineer in the Visual Computing Software Division of Intel. He works with game developers to make their products get the best performance out of Intel's products. Prior to joining Intel in 2007, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. His most recent published titles are Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction.

Member Blogs

Writing a File Manager for Games?  Featured Blogs
Posted by Orion Granatir on Fri, 13 Mar 2009 01:10:00 EDT in Programming
There are some less glorious tasks required to make a game. No one really wants to write a file manager. This blog is asking for help to define what is needed for an open source platform independent file manager for games.
Read More... | 2 Comments

   

Orion Granatir's Comments

Comment In: Sponsored Feature: Scaling Ambient Animations for Improved Game Experience [Feature - 09/17/2009 - 01:25]

Hey Daniele, With the source ...

Hey Daniele, With the source code, there is a docs folder that contains Ogre Version.rtf this file lists all the patches submitted to Ogre. Patch 2695804 is the one created to support the functionality described in this article. It was submitted to the Ogre project a while back

Comment In: Sponsored Feature: OMG, Multi-Threading is Easier Than Networking [Feature - 04/29/2009 - 01:05]

Hey Richard, Thanks for you ...

Hey Richard, Thanks for you feedback Sorry about your impressions from GDC :-/ This article and the associated GDC presentation was intended for a beginner audience. I'm glad you told me the topics that interest you. I'll work on collateral that helps with the topics you suggested. Please let me ...

Comment In: Writing a File Manager for Games? [Blog - 03/13/2009 - 01:10]

Hey Dominik, Thanks for the ...

Hey Dominik, Thanks for the feedback. I am looking at PhysicsFS right now. Clearly define the features is important. For example, with large main memory on 64-bit machines, there is an oppertunity to just map all open files into memory. And network file steam sounds interesting a great way to ...

Comment In: Performance Scaling With Cores: Introducing The SMOKE Framework [Feature - 11/26/2008 - 01:00]

I'll have to take a ...

I'll have to take a closer look at your demo... nice scaling :D