Oscar Clark's Blog
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998. He provided ‘vision’ for one of the first online games communities (Wireplay - British Telecom); was global lead for games at Hutchison Whampoa (3UK) which included (perhaps) the first mobile in-App purchase; and was Home Architect for PlayStation®Home.
He is a regular columnist on PocketGamer.Biz and Develop-Online as well as being an outspoken speaker at countless games conferences including GDC, Casual Connect, Game Connection and Develop on Games Design, Discovery and Monetisation. He is a Mentor for accelerator GameFounders and has guest lectured on Social Freemium Games Design for several Universities. He is also currently working on his first book, “Games As A Service - How Free To Play Design Can Make Better Games” which is expected to be released in March 2014 (order here: https://www.routledge.com/u/oscarclark ).
After initial skepticism about the VR gaming age, Oscar Clark, Author & Everyplay Evangeslist is now convinced about the potential of VR to become the next focus for console. But after Facebook's investment in Oculus is Playstation perhap missing a trick?
Gamejams (including internal competitions) are increasingly forming an essential part of the creative mix for game development. Oscar argues that vision is vital to make the most of these experiences.
(adapted from a blog entry for Nordic GameJam 2014)
What can you do if you find yourself locking up in front of a group of people trying to come up with new ideas at a GameJam. This was the question I was asked and the discusion explored not just practical tips but the role of introverts in brainstorming.
Oscar Clark's Comments
[Blog - 04/22/2014 - 05:10]
Nice piece Only though is ...
Nice piece Only though is that there is the assumption that we 'must ' force players to use hard currency and whilst you are right a lot of games take this view I believe its a false premise. r n r nThe benefits of engaged free players,where they are harnessed ...
[News - 12/04/2012 - 04:42]
I 've been involved in ...
I 've been involved in service-based games for a long time and whether Premium, Subscription or Freemium business models it always come down to a question of whether there is enough revenue to sustain the servers. r n r nEach model has its different pros and cons... Freemium games have ...