Hi, I'm an indie game developer and I like to talk about game design and mechanics.
Vanquish is a 3rd person shooter that combines a handful of simple, unique mechanics that form extremely satisfying, dynamic combat.
Dissecting the different stages that players go through while mastering a falling-block puzzle game.
A blog outlining 7 different ways to give a shooter interesting weapons. Ranging from the nature of weapon selection systems to adding interesting and meaningful depth to weapons.
Examining the difference between player and character skill in videogames and determining how skill progression systems can complement the gameplay of a game.
[Blog - 06/12/2014 - 02:50]
I 've been very annoyed ...
I 've been very annoyed lately about so many action games have really boring RPG skill-trees and stats that is basically just filler to make the game appear more meaty. Do people really find it fun to choose between getting 10 faster reload speed vs 10 more ammo in a ...
[News - 05/09/2014 - 03:42]
[News - 05/06/2014 - 07:29]
[News - 04/14/2014 - 12:36]
Thanks for the response Alan, ...
Thanks for the response Alan, it 's good to hear first-hand how the tax credit affects game devs in GA. I 'm not not really sold on the long-term benefits of business tax credits to the national economy, but that 's another discussion altogether.
[Blog - 03/12/2014 - 12:52]
In regards to the battle ...
In regards to the battle of wits vs battle of clicks comment, I 've always felt that RTS games should inherently reward the faster player, that 's why they take place in real-time. And in good RTS games it 's a large part of what smudges the rock/paper/scissors mechanic: if ...
[Blog - 02/07/2014 - 02:12]
I never played PvZ 2 ...
I never played PvZ 2 but didn 't it require copious amounts of grinding in order to progress to different levels unless the player paid money IE forced to replay the same level several times to get stars out of it or something r n r nPersonally I don 't ...