I am a game producer, designer, writer, and co-founder of IronCode Gaming, a game development Company based in Noida, India.
I have designed & produced 7 games, including the casual game hit: Pahelika: Secret Legends. Currently we are working on our latest project, KnightHold.
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.
This blog post continues the recounting the issues we faced and the solutions in porting our adventure games to the mobile devices (smartphones and tablets).
This is the first of three posts accounting of the technical & design challenges we faced while porting the Pahelika Series (Pahelika: Secret Legends and Pahelika: Revelations), originally windows games, to iOS.
In this post I am going to argue that it is not.
A look at the game development scenario in India, and an analysis of what needs to be done to move to the next level.
[News - 10/14/2014 - 10:40]
Hope those mini-games work out ...
Hope those mini-games work out for the designer. r n r nOur own 'Pahelika: Revelations ' is full of mini-games. Also, you should play some of the Casual Hidden Object Adventures on websites like BigFish. They 're chock full of minigames.
[Blog - 10/09/2014 - 05:10]
[Blog - 09/09/2014 - 05:13]
Nice WriteUp. I downloaded Shadow ...
Nice WriteUp. I downloaded Shadow Blade Lite on Android and found it to be an excellent game. Can you comment on the sales on Android vs. those on iOS
[Blog - 08/08/2014 - 08:56]
[Blog - 08/08/2014 - 08:07]
Hello Ralph, r nYes, we ...
Hello Ralph, r nYes, we considered dropping support for iOS 6 too, but weren 't sure about how many users this would exclude. The Pahelika series were our first games on iOS. r n r nWe did get a couple 1-Star reviews for the game crashing, but I guess it ...
[Feature - 07/07/2014 - 04:00]