Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Paolo Gambardella's Blog


Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.


Member Blogs

Posted by Paolo Gambardella on Tue, 22 Jul 2014 04:21:00 EDT in Design, Smartphone/Tablet
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.

Paolo Gambardella's Comments

Comment In: [Blog - 07/22/2014 - 04:21]

Hi Rita. r nOn first ...

Hi Rita. r nOn first release we will not put anything exclusive for Winphone, for a matter of time. On next releases we will put some NFC feature, for sure :

Comment In: [Blog - 06/24/2014 - 03:31]

it would be actually impossible ...

it would be actually impossible for freemium devs to give the money back to their customers. The 30 of incomes are taken by the stores Apple, Play Store , in fact.

Comment In: [News - 06/25/2014 - 02:10]

the greater issue they have ...

the greater issue they have with that is to explain the audience what value they will get. Sincerely, they haven 't explained anything interesting or revolutionary, I don 't have the sense of necessity.

Comment In: [Blog - 06/07/2014 - 07:17]

I found a new job ...

I found a new job when I rejected to do any test and I propose the company I work for to have just a chat of course bringing my laptop with my portfolio . That happened after months of trying with one-week tests with many companies. Just saying...

Comment In: [News - 06/10/2014 - 02:19]

for gamers who 've spent ...

for gamers who 've spent the last years baptized in the fire of Call of Duty, it 's going to seem like kids ' stuff. It doesn 't pander to the adults and adolescents who make up the shooter market. r n r nNintendo 's public is mostly kids. The ...