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Paolo Gambardella's Blog

 

Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

Specialties:
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.

 

Member Blogs

Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.



Paolo Gambardella's Comments

Comment In: [News - 03/07/2016 - 10:32]

a bad news for the ...

a bad news for the EU gaming sector.

Comment In: [News - 03/03/2016 - 02:41]

really interesting, I appreciated the ...

really interesting, I appreciated the concept of fun momentum . Btw, how to quantify the fun at each iteration Is it a matter of feelings making playtests

Comment In: [News - 02/01/2016 - 03:17]

I want to make a ...

I want to make a game about blackjack and whores. But let 's make it without the blackjack...

Comment In: [News - 01/06/2016 - 03:38]

ok, so compare it with ...

ok, so compare it with smartwatch and other enablers of new formats , not with consoles, if you want to be precise. This has simply no sense.

Comment In: [Blog - 12/17/2015 - 01:27]

Really interesting question, Katy. I ...

Really interesting question, Katy. I 'm almost sure that it is because the main target audience femenine and at least in peak family formation prefers something they can recognize, something easy to redirect to real life. And a match-3 with jewels, speaking in terms of visual gestalt, is like the ...

Comment In: [Blog - 11/23/2015 - 07:41]

Completely agree, actually the fear ...

Completely agree, actually the fear to lose talents is what drives companies to adopt this kind of policies. But the world has changed and you will lose talent anyway, so it is better to encourage this kind of proactivity, imho. You 'll get better people in the short term and ...