Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Paolo Gambardella's Blog


Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.


Member Blogs

Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Paolo Gambardella's Comments

Comment In: [Blog - 09/26/2016 - 10:35]

games can be art. Games ...

games can be art. Games are not art. r n r nArt definition: the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. r n r na game ...

Comment In: [News - 07/06/2016 - 03:49]

though to determine the payout ...

though to determine the payout casinos need that for their business . Nice niche for machine learning, the auto-pacing of difficulty based on big data.

Comment In: [News - 03/07/2016 - 10:32]

a bad news for the ...

a bad news for the EU gaming sector.

Comment In: [News - 03/03/2016 - 02:41]

really interesting, I appreciated the ...

really interesting, I appreciated the concept of fun momentum . Btw, how to quantify the fun at each iteration Is it a matter of feelings making playtests

Comment In: [News - 02/01/2016 - 03:17]

I want to make a ...

I want to make a game about blackjack and whores. But let 's make it without the blackjack...

Comment In: [News - 01/06/2016 - 03:38]

ok, so compare it with ...

ok, so compare it with smartwatch and other enablers of new formats , not with consoles, if you want to be precise. This has simply no sense.