Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
[News - 10/11/2013 - 03:18]
[News - 10/10/2013 - 05:50]
[News - 10/08/2013 - 09:49]
[Blog - 07/15/2013 - 12:51]
Thank you for sharing. My ...
Thank you for sharing. My opinion is that every reality in videogame development should follow its method to develop the best product. Both the GDD and this Feature Brief should cover a single problem: are things clear . I don 't think there is a best solution, the important is ...
[Blog - 06/17/2013 - 01:30]
Note that both LoL and ...
Note that both LoL and WoT have some clan/company/team modes that allow persistent interaction, but these are utilized by a relatively small percent of the total population r nwhere did you take those Stats
[Blog - 05/17/2013 - 04:55]
Steam is providing some useful ...
Steam is providing some useful information, mainly focused on achievements http://steamcommunity.com/stats/ and on connections http://store.steampowered.com/stats/ . But it is less. The point is that there are companies doing analisys on their big data and I am not sure they would like to share with everyone their results. r nAnyway, this ...