Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
We donít know where we are going, and thatís great!
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
[Blog - 02/09/2015 - 02:28]
The industry is cruel, indeed. ...
The industry is cruel, indeed. By the way I still don 't believe the professional figure of the game designer is about to die: r n- incoming platforms VR, Augmented Reality, etc. will need game designers r n- other environments, outside from the videogames industry, need game designers to improve ...
[Blog - 01/26/2015 - 06:00]
the best of reading this ...
the best of reading this kind of articles is that everything is SO OBVIOUS that I really don 't understand why isn 't everyone respecting the common sense. r nBy the way is good to have a statistical evidence of what I have always thought about the industry, so thank ...
[News - 01/15/2015 - 03:02]
[Blog - 08/22/2014 - 04:25]
nice read, thank you r ...
nice read, thank you r nby the way I have experience only in the mobile game development and mty thought is that you cannot achieve immersion on a 5 inches screen. For that reason successful games are casual. Casual also means distraction, not immersion. r nOn tablet the story changes, ...
[News - 08/12/2014 - 07:40]
I think they have a ...
I think they have a lot of cards to play. Some example: r n1 Become a publisher r n2 Try new platforms r nThey have been smart in the past, I don 't think it will be difficult to be like that in the future.
[Blog - 08/06/2014 - 07:37]