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Blogs

Paolo Gambardella's Blog

Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.

Specialties:
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
- Programming: C, C++, Unity3D, Java, JavaScript, C#, LUA and Python.

Paolo Gambardella's Comments

Comment In: Speaker for the Data [Blog - 05/17/2013 - 04:55]

Steam is providing some useful ...

Steam is providing some useful information, mainly focused on achievements http://steamcommunity.com/stats/ and on connections http://store.steampowered.com/stats/ . But it is less. The point is that there are companies doing analisys on their big data and I am not sure they would like to share with everyone their results. r nAnyway, this ...

Comment In: Playing with money = playing with emotions [Blog - 05/14/2013 - 02:51]

Really nice article By the ...

Really nice article By the way I think that in the FTP are entering kind of games with a different type of player than you and me . For example, gambling games. I am not a gambler in life, so if I were a gambler what kind of things I ...

Comment In: Improving Freemium Design - Knight Storm by MunkyFun [Blog - 05/06/2013 - 10:06]

You can see the link ...

You can see the link between game economies and free to play monetization models at play here. r n r nthere is no link.

Comment In: The Evolution and Rediscovery of Play in America [Blog - 04/20/2013 - 09:54]

great some hyperlink more will ...

great some hyperlink more will be a great improvement, imho. Greetings

Comment In: 5 tips for making successful kids' games in 2013 [News - 04/11/2013 - 04:33]

Kids are imaginative casual gamers, ...

Kids are imaginative casual gamers, so...

Comment In: Players won't pay just because they like your game [News - 11/13/2012 - 10:08]

We can 't expect every ...

We can 't expect every player acting as we want. As game developers we have to choose a target and work for that. Of course there are many people, like me, who will never pay money for a free to play game. But people like me contribute in other forms ...

[More Paolo Gambardella Comments]   

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