Comprehensive experience in game design and development matured with many years of collaboration with companies in the video-ludic software sector.
Creative and outgoing personality with a very strong passion for videogames development.
I've proven my ability to lead a team and work under pressure, in enviroments where problem-solving skills have resulted
essential to meet production requirements and deadlines.
My communication skills have developed substantially during the years, thanks to my approach as “interaction-oriented
computer scientist”. I believe in approaching tasks in disciplined way, supporting this philosophy
constantly in all activities I am involved in.
- Game Design: prototyping, flow design, proposals, balancing, metrics analisys, stats generation, level design, gamification.
- Project Management: Scrum, XProgramming
- Software: Photoshop, Microsoft Office
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
[Blog - 08/22/2014 - 04:25]
nice read, thank you r ...
nice read, thank you r nby the way I have experience only in the mobile game development and mty thought is that you cannot achieve immersion on a 5 inches screen. For that reason successful games are casual. Casual also means distraction, not immersion. r nOn tablet the story changes, ...
[News - 08/12/2014 - 07:40]
I think they have a ...
I think they have a lot of cards to play. Some example: r n1 Become a publisher r n2 Try new platforms r nThey have been smart in the past, I don 't think it will be difficult to be like that in the future.
[Blog - 08/06/2014 - 07:37]
[Blog - 07/22/2014 - 04:21]
Hi Rita. r nOn first ...
Hi Rita. r nOn first release we will not put anything exclusive for Winphone, for a matter of time. On next releases we will put some NFC feature, for sure :
[News - 07/18/2014 - 07:21]
[Blog - 06/24/2014 - 03:31]
it would be actually impossible ...
it would be actually impossible for freemium devs to give the money back to their customers. The 30 of incomes are taken by the stores Apple, Play Store , in fact.