Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 8, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Pascal Belanger's Blog

 
 

Pascal Belanger's Comments

Comment In: [News - 10/10/2013 - 05:50]

Oh really r n r ...

Oh really r n r nBecause I guess you have experience working with them Or any experience in game making at all for that matter It 's funny that when I search your name in game dev databases, I find nothing and google only returns some guys that makes car ...

Comment In: [News - 01/04/2013 - 12:50]

This... r n r nGod ...

This... r n r nGod I hate when people shoot down a game/movie based on one aspect. Especially when they think they got it right and they clearly don 't. r n r nThat whole color argument seemed like a pop-psych circlejerk.

Comment In: [News - 12/11/2012 - 03:48]

I wish that kind of ...

I wish that kind of editorial didn 't appear on Gamasutra of all places... r n r nI always felt that Gamasutra was better then this kind of sensationalist stuff... r n r nNow, can we stop with the negativeness and talk about what went well during 2012

Comment In: [News - 10/11/2012 - 07:49]

I hope they used an ...

I hope they used an ergonomy specialist this time... the current store is a pain in the ass to navigate.

Comment In: [News - 12/09/2011 - 10:49]

I don't think you need ...

I don't think you need to pay...

Comment In: [Blog - 08/22/2011 - 10:43]

I totally approve of this ...

I totally approve of this and I believe all developers may they be testers or else should read it. I would also like to add the timing factor. When a suggestion is made somewhere the end of the beta, it probably won't be picked up. Unless it demonstrates a great ...