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September 19, 2014
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Patrick Casey's Blog


Japanese console roguelike fanatic and indie game developer.

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Posted by Patrick Casey on Fri, 30 May 2014 11:29:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
I continue my exploration of roguelike design choices in the cult classic game, Mystery Dungeon: Shiren the Wanderer, and detail how I've borrowed and adapted some of the principles to my own game.

Posted by Patrick Casey on Tue, 06 May 2014 08:22:00 EDT in Business/Marketing, Console/PC, Indie
Musings of a roguelike developer about Steam Greenlight (based on his vast week's worth of experience).

Posted by Patrick Casey on Wed, 11 Sep 2013 02:18:00 EDT in Design
With the term "roguelike" being tossed around for wildly different types of games these days, I'll explore what I feel separates hardcore roguelike games from dungeon crawlers with roguelike elements.

Posted by Patrick Casey on Sun, 25 Aug 2013 01:02:00 EDT in Design, Console/PC
Thoughts on the design of my Shiren-like rogue-like, Voyage to Farland.

Patrick Casey's Comments

Comment In: [Blog - 05/30/2014 - 11:29]

@Richard Horne - Glad you ...

@Richard Horne - Glad you liked the article I have this feeling I 've just scratched the surface here, but then again I like keeping game design as a messy craft with room for improvisation rather than have it be a regimented process. r n r nLooking forward to reading ...

Comment In: [Blog - 05/27/2014 - 09:53]

I think it 's clear ...

I think it 's clear we need a semiofficial Gamasutra indie dev recipe book/blog. I tried Brian 's pasta/mayo recipe tonight it was pretty good. My humble contribution would be sliced avocado with soy sauce drizzled on it.

Comment In: [Feature - 05/21/2014 - 02:00]

Agreed. Both Christian and the ...

Agreed. Both Christian and the interviewees nailed it. r n r nAnd YOU nailed it with this comment and your one below. Well done

Comment In: [Blog - 12/03/2013 - 01:12]

It seems to me that ...

It seems to me that turn-based gameplay is the middle child among roguelike features in discussions these days. PDL would be great for the new evolved use of roguelike i.e. the roguelike-likes and roguelites . But I hope I can still use roguelike for the games still being made that ...

Comment In: [Blog - 11/19/2013 - 02:16]

Good info. I personally first ...

Good info. I personally first heard the term in 2007 - buying the Japanese release of Shiren DS a bit late. r n r nI did a bit of research a while back for the purposes of assigning blame : and it appeared Derek Yu was more careful with his ...

Comment In: [Blog - 09/11/2013 - 02:18]

Glad you liked it. I ...

Glad you liked it. I think I 've only scratched the surface here. I just got this feeling while playing Shiren on the DS that something powerful was going on and I really admired what the designers Chunsoft had done.