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Patrick Casey's Blog


Japanese console roguelike fanatic and indie game developer.

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Posted by Patrick Casey on Wed, 11 Sep 2013 02:18:00 EDT in Design
With the term "roguelike" being tossed around for wildly different types of games these days, I'll explore what I feel separates hardcore roguelike games from dungeon crawlers with roguelike elements.

Posted by Patrick Casey on Sun, 25 Aug 2013 01:02:00 EDT in Design, Console/PC
Thoughts on the design of my Shiren-like rogue-like, Voyage to Farland.

Patrick Casey's Comments

Comment In: [Blog - 12/03/2013 - 01:12]

It seems to me that ...

It seems to me that turn-based gameplay is the middle child among roguelike features in discussions these days. PDL would be great for the new evolved use of roguelike i.e. the roguelike-likes and roguelites . But I hope I can still use roguelike for the games still being made that ...

Comment In: [Blog - 11/19/2013 - 02:16]

Good info. I personally first ...

Good info. I personally first heard the term in 2007 - buying the Japanese release of Shiren DS a bit late. r n r nI did a bit of research a while back for the purposes of assigning blame : and it appeared Derek Yu was more careful with his ...

Comment In: [Blog - 09/11/2013 - 02:18]

Glad you liked it. I ...

Glad you liked it. I think I 've only scratched the surface here. I just got this feeling while playing Shiren on the DS that something powerful was going on and I really admired what the designers Chunsoft had done.

Comment In: [Blog - 08/20/2013 - 03:46]

Yes, serialization can be a ...

Yes, serialization can be a pain. I was lucky with my own Android roguelike in that it already used fairly standard C/Linux-ish file operations to save and restore everything legacy from its DS homebrew days . The Android NDK made porting not too painful and it seems to work OK. ...