Patrick Casey's Blog
Japanese console roguelike fanatic and indie game developer.
With the term "roguelike" being tossed around for wildly different types of games these days, I'll explore what I feel separates hardcore roguelike games from dungeon crawlers with roguelike elements.
Thoughts on the design of my Shiren-like rogue-like, Voyage to Farland.
Patrick Casey's Comments
[Blog - 12/03/2013 - 01:12]
It seems to me that ...
It seems to me that turn-based gameplay is the middle child among roguelike features in discussions these days. PDL would be great for the new evolved use of roguelike i.e. the roguelike-likes and roguelites . But I hope I can still use roguelike for the games still being made that ...
[Blog - 11/19/2013 - 02:16]
Good info. I personally first ...
Good info. I personally first heard the term in 2007 - buying the Japanese release of Shiren DS a bit late. r n r nI did a bit of research a while back for the purposes of assigning blame : and it appeared Derek Yu was more careful with his ...
[Blog - 09/11/2013 - 02:18]
Glad you liked it. I ...
Glad you liked it. I think I 've only scratched the surface here. I just got this feeling while playing Shiren on the DS that something powerful was going on and I really admired what the designers Chunsoft had done.
[Blog - 08/20/2013 - 03:46]
Yes, serialization can be a ...
Yes, serialization can be a pain. I was lucky with my own Android roguelike in that it already used fairly standard C/Linux-ish file operations to save and restore everything legacy from its DS homebrew days . The Android NDK made porting not too painful and it seems to work OK. ...