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Patrick Haslow's Blog


Self taught level designer dating back to the beginning of 3d games. Originally from a commercial art background. I am currently hard at work on Bioshock Infinite at Irrational Games in Boston, Massachusetts in the USA.


Patrick Haslow's Comments

Comment In: [Blog - 04/18/2016 - 11:41]

Great article Zach I am ...

Great article Zach I am interested in reading your take on survival-type games that rely mainly on relationships between many, many systems. I am neck deep in the survival-type game Subnautica right now and I see some of the systems as spreadsheet relationships sometimes, but the immersive fantasy of living ...

Comment In: [News - 04/13/2016 - 06:56]

Yes not surprised by this ...

Yes not surprised by this either.

Comment In: [News - 03/03/2016 - 06:23]

I think you nailed the ...

I think you nailed the main reason why game studios hire people full-time with the pretense of a so-called 'permanent ' position. If the employer shows their hand early and admits the employee will be layed off, then the employee is going to walk as soon as possible. It 's ...

Comment In: [News - 02/03/2016 - 08:13]

...and as a follow-on to ...

...and as a follow-on to previously discussed cost reduction actions... r n r n Follow-on Is that even English

Comment In: [Blog - 01/28/2016 - 08:05]

Thanks for this article. I ...

Thanks for this article. I enjoyed reading it. Many of your examples also show that this style of 'videogame architecture ' would not work in the real world because, like Brutalism, it has an undesirable relationship with human scale. Boston City Hall is proof of this: city hall.jpg

Comment In: [Blog - 06/04/2015 - 02:11]

I really don 't expect ...

I really don 't expect to change anyone 's mind with my argument. I know I am in the minority in a consumerist society that increasingly devalues creative works. I fundamentally disagree with video game return policies no matter where they are implemented. The masses, however, have spoken and with ...