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February 20, 2017
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Patrick Haslow's Blog

 

Self taught level designer dating back to the beginning of 3d games. Originally from a commercial art background. I am currently hard at work on Bioshock Infinite at Irrational Games in Boston, Massachusetts in the USA.

 

Patrick Haslow's Comments

Comment In: [News - 01/31/2017 - 11:18]

Hey James, you 're citing ...

Hey James, you 're citing 'alternative facts ': http://www.factcheck.org/2017/01/trumps-faulty-refugee-policy-comparison/. Also this is game industry news whether anyone likes what Insomniac says or not.

Comment In: [News - 01/30/2017 - 04:05]

Okay Derek, we get it- ...

Okay Derek, we get it- you like 'alternative facts '. Unfortunately, there is no such thing: r nhttp://www.factcheck.org/2017/01/trumps-faulty-refugee-policy-comparison/

Comment In: [News - 01/30/2017 - 06:46]

Good article, r n r ...

Good article, r n r n Really old movies are no longer much fun to watch, but old games Pac-Man for instance are still very fun. r n r n...I would have to disagree here. Unless by the really old movies he is referring to are maybe The Great Train ...

Comment In: [Blog - 04/18/2016 - 11:41]

Great article Zach I am ...

Great article Zach I am interested in reading your take on survival-type games that rely mainly on relationships between many, many systems. I am neck deep in the survival-type game Subnautica right now and I see some of the systems as spreadsheet relationships sometimes, but the immersive fantasy of living ...

Comment In: [News - 04/13/2016 - 06:56]

Yes not surprised by this ...

Yes not surprised by this either.

Comment In: [News - 03/03/2016 - 06:23]

I think you nailed the ...

I think you nailed the main reason why game studios hire people full-time with the pretense of a so-called 'permanent ' position. If the employer shows their hand early and admits the employee will be layed off, then the employee is going to walk as soon as possible. It 's ...