Self taught level designer dating back to the beginning of 3d games. Originally from a commercial art background. I am currently hard at work on Bioshock Infinite at Irrational Games in Boston, Massachusetts in the USA.
[News - 09/24/2013 - 04:38]
[Blog - 08/06/2013 - 06:22]
I think this is a ...
I think this is a helpful system for generating best practices, and I also look forward to RLD Part 2: RLD and the Art Department.
[News - 06/25/2013 - 03:32]
[News - 06/21/2013 - 02:47]
Kudos to the Fulbright Company ...
Kudos to the Fulbright Company r n r n@Ted Brown: r n TL DR - You can 't change the world by rejecting it. r nReally You read about Penny Arcade 's behavior and you think its useful to play devil 's advocate for them r n r nYour proposed ...
[Blog - 06/13/2013 - 01:49]
I agree with Marijn on ...
I agree with Marijn on this one. There are plenty of movies that start with high intensity moments, and then flow nicely into slower, more expository sequences. The James Bond movies have largely followed this technique for years with great success. I don 't believe there is a right or ...
[News - 06/10/2013 - 02:06]
C 'mon man. r n ...
C 'mon man. r n 'Price point ' isn 't a real word in this case. 'PRICE ' will do.