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Blogs

Patrick Haslow's Blog

Self taught level designer dating back to the beginning of 3d games. Originally from a commercial art background. I am currently hard at work on Bioshock Infinite at Irrational Games in Boston, Massachusetts in the USA.

Patrick Haslow's Comments

Comment In: Layoffs at Activision's High Moon following Deadpool completion [News - 04/03/2013 - 07:09]

Thanks for translating that press ...

Thanks for translating that press release, Ron. I don 't speak Shareholdese, so I had no idea what they were saying.

Comment In: THQ's creditors cry foul over Clearlake plans [News - 01/04/2013 - 07:39]

New management can instantly turn ...

New management can instantly turn around and shut down a dev team-or worse, like just buying some IPs they want, then let the unbought die. Either way, sounds worse for the devs to me. r n r nThe fundamental issue that bothers me about deals like this is the lack ...

Comment In: Men vs. Women in Game Production Roles [Blog - 11/05/2012 - 02:29]

I strongly object to this ...

I strongly object to this article. The premises involve an overly large degree of assumption, gender stereotypes, and half-assed studies. Its conclusions, already drawn from the spurious and selective nature of your premises, are even worse. r n r nHuman beings- in this case, I will refer to them as ...

Comment In: Metacritic is here to stay, but can we fix it? [News - 07/10/2012 - 12:52]

I can sum up my ...

I can sum up my feelings about metacritic best in one word: r n r n journalists r n r nSorry to say, but the credentials of far too many reviewers are quite questionable. It 's part of a larger issue of credibility for all web-based journalism in general, and ...

Comment In: How Homefront's development was 'Bils0wned' by THQ's EVP [News - 07/06/2012 - 10:15]

Joe when did you leave ...

Joe when did you leave Kaos

Comment In: Need for Speed gets the DreamWorks movie treatment [News - 06/22/2012 - 09:40]

Because people play Need for ...

Because people play Need for Speed for the story. Wait, what

[More Patrick Haslow Comments]   

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