Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 10, 2015
arrowPress Releases
October 10, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Start of my final semester
by Patrick Purcell on 02/12/13 11:05:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I am a programming student at Tribeca Flashpoint Media Arts Academy.  My class has one semester left til graduation and everyone has several projects left to finish.

During the course of the curriculum, I have developed a custom game engine using XNA.  I am the lead engineer of a team consisting of 1 other programmer, 3 designers, 2 artists, and 1 producer to put out a highly polished level of a game that we pitched a couple of weeks ago.

Aside from the game, every student has also been tasked with recreating a feature or asset from a well known game.

The feature that I am going to be attempting to recreate is the rewind functionality from Braid.  As I dig into this project I will be posting relevant research, screens, and code snippets.

Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States

QA Engineer
Cignition — Palo Alto, California, United States

Gameplay Programmer
Cignition — Palo Alto, California, United States

Server Engineer
Indiana University Media School
Indiana University Media School — Bloomington, Indiana, United States

Game Art

Loading Comments

loader image