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Blogs

Patrick Purcell's Blog

Currently a programming student at Tribeca Flashpoint.

Member Blogs

"Invisible" shadows?
Posted by Patrick Purcell on Mon, 22 Apr 2013 12:00:00 EDT in Indie, Programming
Adding a shadow feature to the experiment
Read More... | 0 Comments

Stuck on ideas for the time travel project
Posted by Patrick Purcell on Wed, 10 Apr 2013 01:03:00 EDT in Programming
Stuck at a point where I can't really design this game out fully, but I want to stay productive on this project.
Read More... | 0 Comments

Ramblings on game play using time travel...
Posted by Patrick Purcell on Wed, 20 Mar 2013 11:17:00 EDT in
I'm really having a tough time trying to think of where to take this project now that the time travel functionality is working (mostly...), this post is pretty much going to be me thinking "out loud" about ways to make it interesting.
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Designing around time is hard!
Posted by Patrick Purcell on Thu, 07 Mar 2013 12:36:00 EST in
I am working on implementing Braid's rewind functionality, and coming up with an interesting design is proving difficult...
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Thoughts on implementing rewind in games
Posted by Patrick Purcell on Thu, 21 Feb 2013 09:44:00 EST in Programming, Indie
Trying a slightly different take on time play then Braid
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Start of my final semester
Posted by Patrick Purcell on Tue, 12 Feb 2013 11:05:00 EST in Programming, Indie
Starting my last semester at Tribeca Flashpoint Media Arts Academy, I have several projects that will run til the end...I will be using this blog to record the process of taking these last few projects to completion.
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[More Patrick Purcell Blogs]   

Patrick Purcell's Comments

Comment In: Press a Button to Fire: Elliptical Learning Applied to Game Design [Blog - 05/04/2013 - 04:33]

I really appreciate your analysis ...

I really appreciate your analysis of mechanics in action games...thanks for the insight

Comment In: Recreating the time mechanics of Braid (Part 2) [Blog - 03/13/2013 - 03:18]

Congrats on the feature Looking ...

Congrats on the feature Looking forward to seeing where this goes.

Comment In: Is Proteus a game -- and if not, who cares? [News - 01/30/2013 - 03:43]

I think that seeing developers ...

I think that seeing developers experimenting without focusing primarily on monetary returns not that monetary returns are bad it is one of the surest indicators that our art form is growing

Comment In: Games as art...we're asking the wrong question! [Blog - 03/15/2011 - 05:48]

I wouldn't call the image ...

I wouldn't call the image kitsch...in the blog you are refering to, kitsch is defined as something that is asthetically pleasing and designed to elicit a prefab stock emotion...now, I am sure that you and I have different sensibilites regarding what in us can be challenged by art. The reason ...

   

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