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August 27, 2014
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Paul Furio's Blog

 

18 Year Software Deveopment Vet, making games since 1999.

 

Paul Furio's Comments

Comment In: [Blog - 06/24/2014 - 11:20]

If you want to make ...

If you want to make a big splash, go all the way and build Haxe support directly into your tools, leveraging existing solutions to breathe new life into your products. Go big and win big. r n r nYeah, I 've looked into transitioning to Haxe development, but on OSX ...

Comment In: [News - 06/06/2014 - 04:19]

Tell us how you really ...

Tell us how you really feel.

Comment In: [News - 06/03/2014 - 03:32]

Yeah, that was a total ...

Yeah, that was a total swag. 100 devs Probably more like 200-300 close to launch considering the size and scope. My two big team game projects Forza Motorsport, 1v100 were both around 120 people at peak. Still there was rampup... Even it it was doubled or tripled, 120M 180M That ...

Comment In: [Blog - 05/19/2014 - 02:39]

1 Violence becoming the norm, ...

1 Violence becoming the norm, and characters being unlikable may be a key part of the story that 's being told. That people have to do despicable things to survive, and that others become more and more unlikable because they 're forced to do the same... if you believe this ...

Comment In: [Blog - 05/15/2014 - 11:49]

My quotes were there to ...

My quotes were there to note that it 's one way to do things, but maybe not the necessarily best way for all teams. Ultimately, it 's up to each team to figure out the best process for them to be productive and happy. r n r nI think we ...

Comment In: [News - 05/14/2014 - 02:57]

I understand what Inform 7 ...

I understand what Inform 7 attempted to do, and I honestly applaud their efforts and success. r n r nHowever, as a developer, I still prefer the syntax of the Inform 6 programming language.