Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA. I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Good intentions are not enough. We need to weave the tale of why players should care, and users should involve themselves.
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.
The opening volley for a new Seattle-based independent game company, focusing on Episodic Gaming.
[News - 10/31/2014 - 05:03]
[Blog - 10/29/2014 - 01:59]
I like the idea of ...
I like the idea of the Haunted House model, but there are development and design implications to having a bunch of interconnected systems where major characters can die, but the story can go on. A frustrating point for me was that many of the required interactions are just overblown bits ...
[Blog - 10/07/2014 - 11:43]
[News - 09/09/2014 - 06:38]
[Blog - 06/24/2014 - 11:20]
If you want to make ...
If you want to make a big splash, go all the way and build Haxe support directly into your tools, leveraging existing solutions to breathe new life into your products. Go big and win big. r n r nYeah, I 've looked into transitioning to Haxe development, but on OSX ...
[News - 06/06/2014 - 04:19]