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April 24, 2014
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Paul Furio's Blog

 

18 Year Software Deveopment Vet, making games since 1999.

 

Paul Furio's Comments

Comment In: [Blog - 04/17/2014 - 12:54]

Thanks for the interesting retrospective. ...

Thanks for the interesting retrospective. I honestly find failures more interesting than success stories, because they always provide good learning lessons. Tales of success largely devolve into I was a genius, that 's why we won. r n r nYou call out great points about missing feedback and being off ...

Comment In: [Blog - 03/28/2014 - 09:09]

This is a reasonable Op-Ed. ...

This is a reasonable Op-Ed. r n r nAt the end of the day, developers have to ship. Ideally, they have to ship something that sells. Why They have to eat, and probably pay for shelter, and they 'd like to live another day to work on whatever is next. ...

Comment In: [News - 03/28/2014 - 01:27]

Damn, about three days too ...

Damn, about three days too late to really get the sweet stock bonuses from the buyout.

Comment In: [News - 03/20/2014 - 02:05]

Perhaps I lost it, but ...

Perhaps I lost it, but what is the actual practical advice Make games where the main character 's gender/preference is irrelevant, or make games that ask and then take that into account Don 't fulfill a queer quota r n r nAdmittedly, I might have some characters who are gay ...

Comment In: [Blog - 03/03/2014 - 06:07]

Great read, thanks. ...

Great read, thanks.

Comment In: [Blog - 02/19/2014 - 05:45]

Agile is Religion, by which ...

Agile is Religion, by which I mean that there is no one way to do it right and, potentially, some people will find it pointless . Teams have to figure out what methodology works for them. r n r nAs the Technical Lead for a bunch of game groups, I ...