Paul Furio's Blog
Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA. I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.
SIx months into my game studio startup, I share my thoughts of what went well and what went not so well.
I share three lessons and guiding principals from world class leaders for ensuring that my projects are successful.
Part 2 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control. This post focuses on an Animation sequencer.
Part 1 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control.
How to Story Point and run 3-week Sprints in a non-Death March manner. They might even enjoy working this way.
Software projects are often full of unseen paths and corner cases. Best Practices are to follow these when they're discovered, instead of making inaccurate assumptions that will come back to bite you later.
Paul Furio's Comments
[Feature - 09/03/1999 - 12:00]
A great reminder of how ...
A great reminder of how difficult network programming was in 1999-2000. I remember doing Internet-Multiplayer racing games for up to 4 players over a 33kbps modem, and realizing how difficult that was. Sending relatively tiny packets 5 times per second was the best we could hope for. r n r ...
[News - 03/30/2015 - 04:01]
[Blog - 03/23/2015 - 12:53]
The Games Outcome project is ...
The Games Outcome project is an excellent read. r n r nMy personal philosophy aligns with what Dan Pink described in his book, Drive. When we are not crunching, we are free to have to time explore other interests, and these outside explorations broaden our point of view, and have ...
[News - 03/12/2015 - 04:15]
[News - 03/06/2015 - 02:26]
This is excellent advice, as ...
This is excellent advice, as is the main article. r n r nI left a Mgmt role at AMZN because I missed coding and Dev Mgrs at AMZN do not code , but while I was there, I found that I was most effective as a force multiplier . Every ...
[News - 02/27/2015 - 04:00]