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June 25, 2017
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Paul Furio's Blog

 

Founder and CEO of SyncBuildRun, an Indie Episodic Gaming Startup in Seattle, WA.  I'm a 19 Year Software Deveopment Vet, making games since 1999, and leading teams for the past five years.

 

Member Blogs

Posted by Paul Furio on Mon, 07 Dec 2015 07:43:00 EST in Business/Marketing, Indie
We're delaying launch of our game V.Next, and moving running our gaming company to part-time. Here's why, and what we're doing about it.


Posted by Paul Furio on Mon, 01 Jun 2015 02:30:00 EDT in
Why are we choosing to make Episodic Games? What do we interpret as Episodic? What's so important about weekly Episodes?


Why does management do seemingly insane things? Why do we push for E3 demos that we know are throwaway code? Why are startup people so weird? They're insane, but in a way that keeps a business afloat.


SIx months into my game studio startup, I share my thoughts of what went well and what went not so well.


Posted by Paul Furio on Tue, 10 Feb 2015 12:54:00 EST in Business/Marketing, Production, Console/PC, Indie, Social/Online
I share three lessons and guiding principals from world class leaders for ensuring that my projects are successful.


Posted by Paul Furio on Mon, 12 Jan 2015 07:09:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
Part 2 of 2 in a quick series on how we organize and architect our screen management classes for easy extensibility and control. This post focuses on an Animation sequencer.



Paul Furio's Comments

Comment In: [News - 01/04/2016 - 03:59]

The press are just bombarded ...

The press are just bombarded by people who want attention. That 's the challenge for developers--how do you get people interested r n r nSo very, very true. r n r n Money is nice to the extent that it helps me do those things. I wouldn 't have been ...

Comment In: [Blog - 12/07/2015 - 09:59]

Some good learnings here. r ...

Some good learnings here. r n r nWhat you accomplish on your own will be largely a factor of scope. It takes at least 5 years to become an expert at something. You could spend five years becoming an expert developer, another five becoming a virtuoso musician, and then another ...

Comment In: [Blog - 09/03/2015 - 02:05]

Great stuff ...

Great stuff

Comment In: [Blog - 07/21/2015 - 01:37]

Let 's not forget the ...

Let 's not forget the final upside of Flash/AS3: it has been around so long, that almost every question can be answered with a simple Google search. Try that on any new language, or new tool, and you 're back to the 1980s, when coding a game meant pounding your ...

Comment In: [News - 07/23/2015 - 01:22]

Ah yes, Deluxe Paint, Perfect ...

Ah yes, Deluxe Paint, Perfect Sound, and The Director. It was Flash and AS3 of the late 1980 's Plus, all the amazing, innovative games of the time, from Cinemaware, EA, and Psygnosis. Ray Tracing using Imagine or Lightwave or Turbo Silver Real Time Video Editing with the Video Toaster ...

Comment In: [Blog - 07/17/2015 - 02:08]

All the data demonstrates that ...

All the data demonstrates that a brief crunch can improve productivity a week, max , but after that, productivity sharply declines to worse that normal working hours levels. Sustained crunch is toxic. r n r nExperienced people, with families, will know this. r n r nThe most dangerous individuals are ...