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Gamescom: Indie Impressions
by Paul Taylor on 08/16/14 09:22:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.



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Marcelo Careaga
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While I agree with the general idea that creativity and risk-taking alternative ideas are crucially important for the evolution of the game industry... do you really think that the indie dev scene is the one that provides "the integrity and gameplay that gamers actually want"? I'd say the huge numbers that define the industry (and not just revenue, but player base too) speak to the opposite view: gaming as part of mainstream entertainment needs the boom and scale of the big players as much as the experimentation and creativity of the small ones.

Paul Taylor
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I think gameplay innovation at the AAA level has almost completely stagnated; I think you're much more likely to see popular gameplay innovated from within the indie scene. DayZ and Rust would be good examples. I'm not denying the value of the glossy presentation - obviously that makes a massive difference to most consumers - just pushing back a little against the way a lot of things are vastly skewed towards that as an end in itself.

Benjamin Quintero
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Some might argue that indie developers are just AAA developers with smaller budgets. They still have the same grand dreams, which would better explain why many indies are climbing the graphics ladder. They understand that no matter how good or quirky your mechanics are, better graphics still sell extra copies.