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Paul Kilduff-Taylor's Blog   Expert Blogs


Paul Taylor is the Joint Managing Director of Mode 7 Games, an indie studio based in Oxford, UK.


Expert Blogs

Posted by Paul Kilduff-Taylor on Tue, 17 Feb 2015 06:52:00 EST in Business/Marketing, Indie
Ahead of its launch on Thursday 19th February, Mode 7's Paul Kilduff-Taylor talks marketing and development lessons from simultaneous-turn-based "Blood Bowl meets Speedball" epic Frozen Cortex

Posted by Paul Kilduff-Taylor on Sat, 16 Aug 2014 09:22:00 EDT in Business/Marketing, Indie
I visit Gamescom and talk about the need for indies to retain their identity and creative integrity in the context of exposure a mainstream audience and mainstream games industry values

Posted by Paul Kilduff-Taylor on Mon, 21 Apr 2014 06:30:00 EDT in
Indie game composer nervous_testpilot (aka co-owner of Mode 7 Paul Taylor) offers a wide-ranging beginner's guide to electronic music as well as delving into his own kit-list and working methods

Posted by Paul Kilduff-Taylor on Sun, 09 Mar 2014 01:02:00 EDT in Business/Marketing, Design, Indie
Mode 7's Paul Taylor attempts to discuss his thoughts on Early Access, but a prototype blog post gets out of hand. Literally as trivial and irritating as that sounds.

Posted by Paul Kilduff-Taylor on Tue, 04 Feb 2014 08:39:00 EST in Business/Marketing, Console/PC, Indie
I respond to John Walker and Steve Gaynor's thoughts on games entering the public domain approximately twenty years post-release.

Posted by Paul Kilduff-Taylor on Tue, 28 May 2013 06:45:00 EDT in
Paul Taylor discusses PR for indie developers: do they actually *need* PR? Should speaking in public be an entirely intuitive process or should indies develop more awareness of what is likely to happen when they do so?

Paul Kilduff-Taylor's Comments

Comment In: [Blog - 08/16/2014 - 09:22]

I think gameplay innovation at ...

I think gameplay innovation at the AAA level has almost completely stagnated I think you 're much more likely to see popular gameplay innovated from within the indie scene. DayZ and Rust would be good examples. I 'm not denying the value of the glossy presentation - obviously that makes ...

Comment In: [Blog - 04/21/2014 - 06:30]

Professional quality rock anthem dubstep ...

Professional quality rock anthem dubstep and most styles of electronic music can be produced on a 5 app. These apps are more powerful than their hardware equivalent of past decades when a lot of great electronic music was produced. r n r nI think there 's a bit of confusion ...

Comment In: [Blog - 02/04/2014 - 08:39]

Sure - a meaningful redefinition ...

Sure - a meaningful redefinition and extension of Fair Use would be complicated to achieve, but possibly worthwhile. r n r nOn the abandonware topic, I agree again that it would be difficult to make it work. I was really flagging areas where I think existing copyright law is imperfect ...

Comment In: [Feature - 08/26/2009 - 04:35]

@Timur and Rodain - thank ...

@Timur and Rodain - thank you very much Glad that people are finding this useful. @Nicholas I haven't written any books yet, but after our astonishing forthcoming commercial success with this game, I'm sure that will be inevitable Random marketing book recommendations: I'd read one of Seth Godin's books if ...