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Pedro Figueira's Blog

 

Jack-of-all-Trades and Co-founder of the brazillian studio Baykush with high hopes of becoming a cyborg. 

 

Member Blogs

Posted by Pedro Figueira on Fri, 27 May 2011 08:42:00 EDT in Design, Social/Online
How a user-made game became my favorite RPG ever. And why the MMO market should learn with it.



Pedro Figueira's Comments

Comment In: [News - 01/04/2013 - 08:21]

BTW, Apple fought against a ...

BTW, Apple fought against a Brazillian company called Gradiente over the use of the iPhone title. r nGradiente had this name registered since 2001, when they released their own IPhone. r n r nThey 've released the product once again, surely trying to win consumers with the misleading name which ...

Comment In: [News - 12/21/2012 - 12:26]

Honestly, i would hardly call ...

Honestly, i would hardly call Dear Esther a game. It 's interactive storytelling for sure but besides the story, there are no other forms of engagement.

Comment In: [News - 08/21/2012 - 05:50]

Man, you have no idea..it ...

Man, you have no idea..it 's really easy to install a pirate version of an android app since all you 've got to do is transfer via USB and pick it up in a file manager. r n r nYou can find them pirate versions all over the internet, for ...

Comment In: [News - 05/11/2012 - 03:57]

Another relevant mention would be ...

Another relevant mention would be the production techniques such as Pomodoro, they can really help you out in case you lack work discipline. r nI work home i find the first half of the article painfully true. r nGreat write-up

Comment In: [Blog - 11/02/2011 - 11:45]

I believe the difference between ...

I believe the difference between turning a game such as Angry Birds from a one-trick pony to a friggin' jack of all trades like Mario is just a matter of creativity, trial and error. If you think about it, Mario came alongside a swarm of platformers, such as Angry Birds ...

Comment In: [Blog - 05/19/2011 - 01:07]

You've touched the heart of ...

You've touched the heart of the question there. When it comes to creative production, be it Games, Music or Movies, Nothng is more likely to take the blame than Ego when stuff goes wrong. The game development process, on my opinion, shouldn't involve diminishing nor exalting individual components of the ...