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Blogs

Pedro Kayatt's Blog

Pedro Kayatt's Comments

Comment In: App Store Optimization: The basics [Blog - 05/14/2013 - 03:35]

For Android I really do ...

For Android I really do not agree with the use borders term...

Comment In: From XNA to MonoGame [Feature - 05/15/2013 - 04:00]

Would like to suggest to ...

Would like to suggest to take a look into the Cocos2d-x for XNA. People have been using it with MonoGame with success and porting the game to as many platforms as you would like r nXNA is good, don 't get me wrong, but using a simple engine to take ...

Comment In: Using Unity3D with external VCS, -Mercurial & Bitbucket- step to step guide [Blog - 03/03/2013 - 05:22]

But the conflicts between Prefabs ...

But the conflicts between Prefabs and Scenes and all the Binary stuff remains, correct Even in text mode you said that is almost impossible to realize which has been changed in different version, so Unity still not good to big projects IMO. r nI have worked with 3 devs into ...

Comment In: GameMaker aims to be the Unity of 2D games with new releases [News - 09/20/2012 - 12:14]

I think COCOS2d-x is the ...

I think COCOS2d-x is the Unity of 2D games... and it 's free :P

Comment In: Here's your $35 Android 4.0 device [News - 08/01/2012 - 10:34]

You can get one today ...

You can get one today in http://e.dx.com/albums/201207/android-4.0-mini-pc/index.html utm source dx utm medium albums utm campaign android-4.0-mini-pc for 50 bucks...

Comment In: Study: Despite Android's Increasing Penetration, Developers Still Favor iOS [News - 12/13/2011 - 04:21]

For the one's that still ...

For the one's that still out of the Android Market, the best thing about it is in fact that there's NO REVIEW You just submit your app and it shows around which device it should work you can also point the devices you want to deploy for . The time ...

[More Pedro Kayatt Comments]   

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