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Per Micael Nyberg's Blog

 

I hail the forests of Sweden. Poached by a game studio in 2004 while studying at HDK - School of Design and Crafts at the University of Gothenburg.   

Since then my career have spanned across several fields and continents. I've done industrial design and helped establish startups in Sweden, developed a Korean MMORPG in Australia, worked for a major US publisher developing AAA games and dealt with outsourcing companies in China, done hardware and UX design and been part of launching a global mobile platform in Japan.

 

http://pmnybergprojects.com/

http://www.linkedin.com/in/micaelnyberg

Twitter: @PerMNyberg

Quora: http://www.quora.com/Per-Micael-Nyberg

 

Per Micael Nyberg's Comments

Comment In: [News - 04/23/2013 - 04:11]

I would like to chime ...

I would like to chime in and second what Ramin said about having various skill sets. For the big AAA productions there are 'room ' and need for individuals specialized in one area rigger, high res modeler, texture artist, VFX artist etc but once you step outside that space you ...

Comment In: [News - 01/28/2013 - 10:08]

Well, I for one hopes ...

Well, I for one hopes that Sony, and the other old platform providers, will make it as hassle-free they can for devs dealing with them going forward. It certainly would be in their own interest as there are far more lucrative and convenient platforms to choose from these days. r ...

Comment In: [News - 11/23/2012 - 04:06]

As a Scandinavian, growing up ...

As a Scandinavian, growing up with C64 and Amiga, I have very fond memories of the Dizzy games. Seeing the Oliver 's willing to rejuvenate the old egg again makes me very happy. Many argues that 2D games was at their best on 8-bit/16-bit consoles but those are only claims ...

Comment In: [News - 11/01/2012 - 03:13]

Different strokes for different folks. ...

Different strokes for different folks. There is no business model that appeals to all gamers nor does one have to. It all depends on what your game is, which audience you are aiming for and ultimately what your long-term ambitions are. If you are in the old boxed copy business ...

Comment In: [Feature - 10/31/2012 - 04:10]

Dean, Thank you for sharing ...

Dean, Thank you for sharing your difficult but ultimately rewarding and life-altering journey with us. Great read

Comment In: [News - 10/29/2012 - 05:05]

While I like narrative driven ...

While I like narrative driven experiences as much as the next guy I would argue that the games are a more snug fit to 'Sandbox ' by nature. The iterative creation process lends it self well to an iterative and open-ended product. User to user interaction and user generated content ...