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Pete Devlin's Blog

 

Hobbiest game developer who spends more time thinking about game design than making games - So practically the same as most indies?

 

Pete Devlin's Comments

Comment In: [Blog - 07/31/2014 - 11:01]

Nice article - It reaffirms ...

Nice article - It reaffirms what we all know to be good practice but for me homing on this statement always rings true: r n r n 'Don 't spend too much time polishing your prototype. If it 's not working, ditch it and move on to something new. This ...

Comment In: [Blog - 07/12/2014 - 11:12]

To add to my last ...

To add to my last point - Mike Bithell recently said something along the lines of 'no analytics or whatever can guarantee a hit. Just sometimes, one of us gets lucky '. Having said that, he released a Thomas Was Along flash prototype that was a hit, at which time ...

Comment In: [News - 07/09/2014 - 06:21]

I read it the same ...

I read it the same way - They should rephrase the offer

Comment In: [Blog - 07/07/2014 - 02:40]

As a gamer with two ...

As a gamer with two children under the age of three I rely on short and memorable games - Otherwise I never complete one Padding is a very naughty thing to do in any art profession as I think it robs the player of that precious resource of time.

Comment In: [Blog - 06/20/2014 - 11:21]

Some excellent observations all around ...

Some excellent observations all around - one things stands out peoples willingness to pay is linked to their perceived value. People will pay correctly for something they actually want. Hence why on humble bundles I tend to only want one of the games and simply only pay what I perceive ...

Comment In: [Blog - 06/19/2014 - 05:02]

I often wonder about MGS ...

I often wonder about MGS - In that I perceive them to be mock stealth game you can stealth but ultimately you have to show yourself often and it 's full of set pieces Exploring stealth doesn 't seem to be what the games are about exploring, hence why they ...