Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2014
arrowPress Releases
April 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Peter Eisenmann's Blog

 

30-something lone wolf mobile developer from the heart of Europe.

 

Peter Eisenmann's Comments

Comment In: [Blog - 04/16/2014 - 03:31]

I always have to chuckle ...

I always have to chuckle when I try to imagine any serious percentage of pirates getting an illegal copy, and after testing the game to death actually laying down 60 bucks to buy a copy. r nIt may happen in very rare cases, but I doubt any serious money is ...

Comment In: [Blog - 04/02/2014 - 06:50]

With everyone telling stories about ...

With everyone telling stories about how work-intensive, time-consuming, nerve-wrecking and plain crazy doing a Kickstarter campaign is, I am more and more happy that I have decided against it and basically do what all garage developers did before: make the game besides my day-job and only spend reasonable amounts of ...

Comment In: [News - 03/18/2014 - 10:13]

The enemy of latency would ...

The enemy of latency would be a good thing. r n

Comment In: [Blog - 02/07/2014 - 12:49]

quote: r nIn fact, anyone ...

quote: r nIn fact, anyone can copy the carpenter 's complete table design once it is put on the market. No one would be able to stop that from happening. r n r nIn case the design is not totally banal, I very much doubt that

Comment In: [Blog - 02/04/2014 - 02:06]

Also, console games need to ...

Also, console games need to be around ten years old before they can even be emulated with current hardware. r nNintendo has a large chest of old gems, but I suppose ROM sharing sites take away a lot of their potential revenue. However, many people downloading ROMs already owned the ...

Comment In: [Feature - 01/23/2014 - 02:00]

edit nevermind - mixed up ...

edit nevermind - mixed up some terms here /edit