GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Peter Kojesta's Blog   Expert Blogs

I am the founder of Exis, a Maryland based outsource and game development studio studio. 

I started my career as a contract artist. After doing contract art for several years, I went in-studio where I worked on several titles. My time working at a brick and mortar studio exposed me to the serious games movement, where I was able to contribute to a large scale project for Northrop Grumman.

After this project, I picked up with contracts again, by reinvigorating Exis LLC. Under Exis , I produced my first game: RacerXtreme for the PC. After that, I developed and managed large scale projects for General Dynamics and Northrop Grumman under the Exis banner.

I've had the opportunity to lead Exis in creating artwork for commercial games such as Fracture, and most Recently, F.E.A.R 3. Exis Is located in scenic Towson, Maryland.


We're currently developing our game "Majestic-12" for multiple platforms!

Exis : Http://www.ExisInteractive.com

Majestic-12: Http://www.ExisInteractive.com/Majestic12/

Expert Blogs

Game Biz Loan-sharking? aka Financing.
Posted by Peter Kojesta on Thu, 02 Feb 2012 11:42:00 EST in Business/Marketing
I had a friend accuse me of loan sharking; that's just awesome. His joke about loan sharking speaks to something in our industry that needs some attention. The vast majority of us still have not realized we're in the deep end of the pool. Let's review..
Read More... | 0 Comments

The Pilot Paradigm: How to launch a new IP more effectively, and cheaper.  Featured Blogs
Posted by Peter Kojesta on Thu, 24 Feb 2011 08:36:00 EST in Production
The Pilot Paradigm is an idea on how to dramatically reduce the cost of game development, while fostering an atmosphere of innovation and competition. It proposes a new way to introduce franchises, and examples some methods for game production.
Read More... | 9 Comments

Creating Worlds  Featured Blogs
Posted by Peter Kojesta on Fri, 12 Nov 2010 11:17:00 EST in Art
Modern game environments are something to behold; no doubt about it. So, how do your environments measure up? Are you that studio that devotes its time and resources to making killer character models but pays the environments lip-service?
Read More... | 1 Comments

Get your ego out of my art  Featured Blogs
Posted by Peter Kojesta on Mon, 01 Nov 2010 11:51:00 EDT in Production
'Get your ego out of my art'; it should be an Art Director’s mantra, and not just because it improves overall quality, but because it increases efficiency, and makes all the other artists on the team happy.
Read More... | 9 Comments

   

Peter Kojesta's Comments

Comment In: Wargaming's surprise acquisition: F.E.A.R. 3's dev Day 1 for $20M [News - 01/29/2013 - 09:28]

Congrats Denny, glad you guys ...

Congrats Denny, glad you guys did it

Comment In: XCOM designer: Consequences make success so much sweeter [News - 06/20/2012 - 11:39]

Xcom was the first PC ...

Xcom was the first PC game that I really loved, and my team got to work on the new one just a bit, and it feels like I 've come full circle. The game looks fantastic, and the guys at FXS are some of the most talented people I 've ...

Comment In: Tomb Raider and male gaze; addressing taboos in M-rated games [News - 06/07/2012 - 05:12]

We have this Lara croft ...

We have this Lara croft style character who is obviously a bad-ass when compared to any normal human being, and all that empowerment basis is thrown out the window because she 's wearing a tank top. c 'mon, give it a rest, you 're fatiguing the issue.

Comment In: Activision exec emails foreshadow breaking point with ex-Infinity Ward heads [News - 05/22/2012 - 09:50]

@bill r n r nThat ...

@bill r n r nThat 's actually the exact issue I was speaking to. Lumping all management into talentless hacks is a pretty weak point that members of our industry often take and it does not hold water. There is a million reasons that the system is the way it ...

Comment In: Why Atari's Pong Indie Developer Challenge is bad for developers [Blog - 02/28/2012 - 04:29]

Sorry Robert, I disagree. Contests ...

Sorry Robert, I disagree. Contests with terms like this are bad under any circumstance, because it sets a precedent for what the market will bear . r n r nThere needs to be a clear message that putting out rotten fruit is not the way to attract developers. having negotiated ...

Comment In: Us And The Game Industry - Documentary Help Needed [Blog - 12/19/2011 - 07:34]

Make it 4 stops and ...

Make it 4 stops and come to MD, see my team cranking on our indie game Majestic-12. http://www.exisinteractive.com/majestic12/ :

[More Peter Kojesta Comments]   

UBM Tech