Peter Kojesta's Blog
Project development and management in association with:
* Northrop Grumman
* General Dynamics
* Firaxis / 2k
* Irrational/ 2k
* Day 1 Studios
* Warner Brothers
* Civ 5: Brave New World
* Xcom: Enemy Unknown
* Bioshock Infinite
* Ace Patrol
* Chronicles of Spellborne
* Snapshot Adventures
* Gangstar Rio
* F.E.A.R 3
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.
I had a friend accuse me of loan sharking; that's just awesome. His joke about loan sharking speaks to something in our industry that needs some attention. The vast majority of us still have not realized we're in the deep end of the pool. Let's review..
The Pilot Paradigm is an idea on how to dramatically reduce the cost of game development, while fostering an atmosphere of innovation and competition. It proposes a new way to introduce franchises, and examples some methods for game production.
Modern game environments are something to behold; no doubt about it. So, how do your environments measure up? Are you that studio that devotes its time and resources to making killer character models but pays the environments lip-service?
'Get your ego out of my art'; it should be an Art Director’s mantra, and not just because it improves overall quality, but because it increases efficiency, and makes all the other artists on the team happy.
Peter Kojesta's Comments
[Blog - 01/20/2015 - 11:38]
No, I 'm not wrong, ...
No, I 'm not wrong, as that 's what the 3d application gives you when you make a smoothed cube. You can press 2 buttons in 3dsmax and see for yourself. r n r nKudos on the long write up about smoothing, though you 've missed the point of this ...
[News - 10/01/2014 - 05:55]
I would have loved it ...
I would have loved it if they 'd contacted Exis for the outsource work. I was a HUGE fan of privateer, and Xcom when I first started playing games. Firaxis hired us to work on Xcom, so I got one of my childhood favorites under my belt, working on this ...
[Blog - 07/26/2014 - 08:12]
I 've run an outsource ...
I 've run an outsource company, Exis Interactive, for the last 12 years And this article provides a lot of the reasons why we 're able to work on AAA games like Civ/Xcom. However, I think there 's a few points I 'd like to address that may provide some ...
[Blog - 04/25/2014 - 04:34]
We did this back in ...
We did this back in 2003 at breakaway studios, I honestly can 't recommend it. It was so limiting, and the results are mediocre at best.
[News - 07/12/2013 - 06:16]
I enjoyed reading your column. ...
I enjoyed reading your column. I 'd flip to the back right away to check out the new stuff. Thanks for all the smiles, and good luck with your future projects
[News - 06/14/2013 - 03:09]
people that couldn 't really ...
people that couldn 't really handle a real game is elitist nonsense. r n r nWhen I was in my early 20 's, I had the patience for hardcore games, now In my early 30 's, I have many other things to do and find myself enjoying smaller, quicker gameplay ...