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Peter Kojesta's Blog   Expert Blogs

 

Project development and management in association with:


* Northrop Grumman
* General Dynamics
* Firaxis / 2k
* Irrational/ 2k
* Day 1 Studios
* Warner Brothers
* LucasArts
* Gameloft 

Credits include:

* Civ 5: Brave New World
* Xcom: Enemy Unknown
* Bioshock Infinite
* Ace Patrol
* Chronicles of Spellborne
* Snapshot Adventures 
* Gangstar Rio
* Fracture
* F.E.A.R 3
* Majestic-12 

 

Expert Blogs

Posted by Peter Kojesta on Thu, 02 Feb 2012 11:42:00 EST in Business/Marketing
I had a friend accuse me of loan sharking; that's just awesome. His joke about loan sharking speaks to something in our industry that needs some attention. The vast majority of us still have not realized we're in the deep end of the pool. Let's review..


Posted by Peter Kojesta on Thu, 24 Feb 2011 08:36:00 EST in Production
The Pilot Paradigm is an idea on how to dramatically reduce the cost of game development, while fostering an atmosphere of innovation and competition. It proposes a new way to introduce franchises, and examples some methods for game production.


Posted by Peter Kojesta on Fri, 12 Nov 2010 11:17:00 EST in Art
Modern game environments are something to behold; no doubt about it. So, how do your environments measure up? Are you that studio that devotes its time and resources to making killer character models but pays the environments lip-service?


Posted by Peter Kojesta on Mon, 01 Nov 2010 11:51:00 EDT in Production
'Get your ego out of my art'; it should be an Art Director’s mantra, and not just because it improves overall quality, but because it increases efficiency, and makes all the other artists on the team happy.



Peter Kojesta's Comments

Comment In: [Blog - 07/26/2014 - 08:12]

I 've run an outsource ...

I 've run an outsource company, Exis Interactive, for the last 12 years And this article provides a lot of the reasons why we 're able to work on AAA games like Civ/Xcom. However, I think there 's a few points I 'd like to address that may provide some ...

Comment In: [Blog - 04/25/2014 - 04:34]

We did this back in ...

We did this back in 2003 at breakaway studios, I honestly can 't recommend it. It was so limiting, and the results are mediocre at best.

Comment In: [News - 07/12/2013 - 06:16]

I enjoyed reading your column. ...

I enjoyed reading your column. I 'd flip to the back right away to check out the new stuff. Thanks for all the smiles, and good luck with your future projects

Comment In: [News - 06/14/2013 - 03:09]

people that couldn 't really ...

people that couldn 't really handle a real game is elitist nonsense. r n r nWhen I was in my early 20 's, I had the patience for hardcore games, now In my early 30 's, I have many other things to do and find myself enjoying smaller, quicker gameplay ...

Comment In: [News - 01/29/2013 - 09:28]

Congrats Denny, glad you guys ...

Congrats Denny, glad you guys did it

Comment In: [News - 06/20/2012 - 11:39]

Xcom was the first PC ...

Xcom was the first PC game that I really loved, and my team got to work on the new one just a bit, and it feels like I 've come full circle. The game looks fantastic, and the guys at FXS are some of the most talented people I 've ...