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February 23, 2017
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Petrucio Stange's Blog


Fabio 'Petrucio' Stange is co-founder of Pigasus Games, an independent game studio located in Floranópolis/Brazil.

He's currently working on the Adventurezator, and wears many hats - as project lead, designer, and the only programmer.



Member Blogs

Posted by Petrucio Stange on Sun, 04 May 2014 07:31:00 EDT in Business/Marketing, Production, Console/PC, Indie
An in-depth look at the Greenlight process, from the perspective of a project that has been there since day one, had a successful Kickstarter since then, currently has almost a 90% approval rating, but hasn't yet been Greenlit.

Petrucio Stange's Comments

Comment In: [Blog - 10/01/2014 - 01:45]

A lot of them seemed ...

A lot of them seemed to come from Russians BTW.

Comment In: [Blog - 05/04/2014 - 07:31]

We did it Thanks r ...

We did it Thanks r n r nWe hadn 't even reached the Top 100. But as Valve itself says - press mentions, Kickstarter, and maybe even this article I sent them , everything counts.

Comment In: [News - 05/07/2014 - 04:32]

Early Access is pretty clear ...

Early Access is pretty clear today. At the time on Towns, there was absolutely no Early Access indication if I remember correctly. It was being sold as a complete game and that was that. Early Access began shortly after that because of the outcry from Towns.

Comment In: [Blog - 06/02/2013 - 12:00]

Your points are valid, BUT, ...

Your points are valid, BUT, it was the very goal of Gabe himself to build a platform where the gems could be discovered, regardless of their developers skills in PR or previous tribe. The criticism of Greenlight arises from the fact that that was it 's goal, AND that fact ...

Comment In: [Blog - 05/31/2013 - 11:39]

But can the people speaking ...

But can the people speaking Spanish from South America understand the people from central I 'm from Brazil, and I can 't use software translated into Portuguese from Portugal, and I can hardly understand Portuguese people talking it has already happened that I was listening to them talk and didn ...

Comment In: [Blog - 02/25/2013 - 11:44]

I 've seen it done ...

I 've seen it done before, and I remember thinking that it was awesome - you just couldn 't trust the game and what it was trying to tell you, and I also remember that this very facet got positive reviews. But the thing is - the game made clear ...