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Blogs

  Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May
by Piers Harding-Rolls on 05/20/13 11:51:00 am   Expert Blogs   Featured Blogs
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal  its next generation console with the target of standing out not only from Sony and Nintendo, but also from Apple, Google and Samsung and the multitude of alternative devices, platforms and channels that are encroaching on the established home entertainment industry.

IHS identifies three core strategies Microsoft needs to reveal on 21st May:

1.     Take Xbox Live To The Most Popular Smartphones and Tablets

Core to maintaining console-device relevance in the home entertainment device battleground is engaging the audience on personal devices that are either used around the home or out and about. This means making Xbox Live services and content available on Apple and Google OS devices, as well as Microsoft's own Windows Phone and tablet products. IHS is looking for Microsoft to reveal a comprehensive roadmap which takes the current companion app strategy and delivers consumer access to Xbox Live-based video, music and games content on the most popular smartphones and tablets. 

Microsoft must aggressively support competing smartphone platforms with its new Xbox strategy because of the weakness of its own mobile efforts. In 2013, Apple's iPhone and Google's Android will together represent 91% of the installed base of smartphones worldwide. By contrast, Microsoft's Windows Phone platform will decline to just 3% of the smartphone base from its 20% share in 2005, the year the Xbox 360 launched.

2.     Double Down On Games and Interactive Content  

Since the launch of the Xbox 360 in 2005 as a pure gaming machine, Microsoft pioneered the evolutionary role of the console as a hub for home entertainment. Now in 2013, Xbox 360 is one of many devices that serve video, broadcast and music content to the home. While it becomes increasingly hard to differentiate in broader entertainment terms, Microsoft continues to be very strongly positioned across high-end games content and online games services. This games offering anchors the broader entertainment positioning of the Xbox platform and will provide a defensive perimeter against potential new market entrants such as Apple and Google in the TV gaming space. As such, IHS will be looking for a heavier accent on high-end and exclusive games experiences than we have seen from Microsoft over the last two years.

Microsoft saw its console installed base market share increase from 14 per cent for the Xbox to 31 per cent for the Xbox 360 pursuing a strategy centred on the gamer.  

3.       Deliver Innovative & Exclusive Entertainment Experiences

Aside from games exclusives, which will continue to hold significant sway with early adopters, Microsoft has the tools and opportunity to deliver innovative entertainment experiences at the intersection of broadcast, video content and interactive entertainment. Dual-screening and play along experiences using Xbox SmartGlass, a next-generation Kinect interface and 'interactive' broadcast content - particularly sports - are all areas where Microsoft could carve out a unique role in the market setting it aside from the competition. IHS believes that a combination of smaller exclusive offerings taken together will help provide Microsoft marketing ammunition to drive next-gen Xbox sales.  

What Else Do We Want To See?

  • Make the platform easy to develop for and port to - to remove barriers to platform entry by content partners, to compete with smartphones and tablets that are easier to develop for
  • Open up the publishing process for games - to remove barriers to platform entry by content partners, to compete with other, more open, distribution channels
  • Adopt freemium monetisation models for games - to enable audience engagement, flexible monetisation and alignment to other high-growth games segments
  • Develop a roadmap for the introduction of streaming games content and services - to allow impulse purchase of content, allow try-before-you-buy demos and corner the high-end on-demand experience to the living room 
  • Offer day and date digital availability of AAA games - to drive high margin digital sales to offset smaller packaged games sales
  • Extend the subsidised pricing strategy for Xbox Live subscribers to other territories - to offset incoming competition from cheaper TV gaming devices
  • Wrap social discovery features around Xbox Live - to leverage multi-screen deployment of Xbox Live and drive user engagement and acquisition
  • A new user interface that successfully reflects a next-generation experience but that is also aligned to existing Metro UIs - to maintain UI consistency across Microsoft products
 
 
Comments

John Flush
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On #2: Double Down On Games...

This is the selling point I'm looking for. If they don't have any exclusives worth having (key word: exclusives) I'll be jumping ship on the brand over to Sony. I can get a smatter of crappy content on any device, no reason to force my hand to XLive if it doesn't give something amazing for the price.

I'm actually more worried that no one is going to focus on the games and me and my family will abandon console gaming completely.

Tony Walker
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If anything, Sony is the one focusing on games, along with Nintendo, while Microsoft is aiming for the media center box they have long craved.

Dave Hoskins
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It would be amazingly useful if they allowed OpenGL for rendering, but that's not going to happen is it.

TC Weidner
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I think Oculus Rift is going to take gaming by storm in the next year or so, Xbox would be wise to jump on that bandwagon asap.
Otherwise I see nothing here that is going to make people jump and crave these next gen boxes.

Phil M
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I agree, I'm pretty amazed none of the big 3 has snapped up Oculus Rift, it seems an obvious next step for consoles.

Josh ua
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Probably not, because 54% of users feel sick after 3D movies. I've tried the Oculus Rift and it's much more sick inducing than a 3D movie because you are moving the world around with your head instead of a stationary screen.

http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone .0056160

Phil M
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@Josh

That's always been the problem with VR, from all the positive talk I read about OR I presumed that wasn't so much an issue.

Nick Harris
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Once installed I don't want to have to swap discs - a 1TB HDD for digital downloads would help.

Phil M
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I hope for their own sake MS don't just announce a high powered PC tomorrow with a fancy looking version of XBL. If all they bang on about is how you can "Talk to your Facebook friends while playing COD in real time!" then you know somethings gone very wrong somewhere.

The XBox/PS are all about offering cinematic gaming experiences, that's the only area they can call their own. The current generation of XBox players want to play games with graphics that mobiles just can't match. Now having said that there's definitely room for change in the revenue models, with F2P perhaps being brought more to the fore.

It's interesting though that for all the advancement in the power of the new Xbox, players are still going to be complaining (and rightly) about lag in online games. That's the area that needs to be next gen.

Kyle McBain
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I really hate that you mentioned "cinematic gaming experiences" and "revenue models" in the same paragraph or at all.

I agree about the lag in online games. Not sure if it should be the main focus, but it needs work.

Jorge Ramos
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I want to know the "straight poop" regarding the DRM on this thing and the always-online requirements talked about. I've seen conflicting reports on it and it's about time that Microsoft finally step up and answer these burning questions at last.

Jonathan Murphy
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Always on DRM, $500 Console, Kinect 2.0, Rumble Wireless Controller with a slightly better Dpad. Only slightly. No B/C, locked disks onto consoles, illumi room, advertising out the butt, Netflix, Hulu, Cable TV, Email, Twitter, Facebook, DLC, Day One DLC, DLC+, $60 games, $15 XBL, return of achievements, and no ability to transfer your previous store data to your new console. Do all that stuff MS and your console will be competing with the Wii U.

Also for god's sake make the console use a color other than Black and White.

Nick Harris
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How about a nice dark forest green?

Jonathan Murphy
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Color, name, appearance, controllers, price. After seeing the fallout with the Wii U I realized these are vital.

I asked several parents. They groaned at the $500 price point. Which astonished me, because these are the same people buying tablets, phones, and ipods. Parents are buying current gen consoles without hesitation and the rumors of no B/C is greatly affecting their decisions to pass on November.

Michael Stevens
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1) Smartglass is actually pretty cool. It could run a bit smoother on my iPhone, but that's whatever. Content is a bigger issue; it came out too far behind Halo's Waypoint to be a unified solution. Instead everyone has their own mediocre companion app.

2) What I really want to see from Microsoft is renewed interest in more Japanese games. I appreciate that there aren't going to be (m)any 5 million+ sellers in that category, but it's a thing that the 360 started off doing, then abandoned, and now it's something that is almost exclusively the domain of the PS3. It's a lame thing to forefeit when there are still interesting 360 games getting left in Japan.

Kyle McBain
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I have been living in Japan for about a month and will be here for at least 2 more years because of my job. Haven't had a lot of time to observe, but from what I gather X-Box has a good rep but no one owns one. I think it's funny, whenever I say X-BOX everyone has good shit to say and they are interested in the games, but when I ask them if they own one they say no I have Playstation. The stores in my area usually don't sell them either. I only see Playsation and Nintendo stuff.

Simone Tanzi
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I couldn't disagree more with the analysis.
Consoles market are usually for the core gamer audience and most of the major things suggested are either marginal to their main buyers and in some cases, they will enrage them, like freemium pay-to-win models.
In the end Core gaming is what will always make or break a console. So the main point should be the "Make the platform easy to develop for and port to" and "Open up the publishing process for games"
Also, investing more into first party game development (since these are assured to be exclusives) and try to cut some deals for juicy exclusives from third parties.
At that point, and only at that point, if you have spare energies you may start to think about xbox live on cellphones and tablet but in the end.. with what features? just checking on your xbox live friends?
You can't possibly hope to play high end games on those devices.)

Michael Joseph
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can stream it live today starting 10am pacific, 1pm eastern
http://www.xbox.com/


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