Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Dealing with Android resolutions
by Prafful Sahu on 08/14/14 02:23:00 am

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 
Considering the android resolutions are so fragmented, I partly worked on a solution for dealing with it (This solution particularly works best for 2dToolkit, though I think the principle can be applied to others also). So rather than catering for resolution it is best to deal with the aspect ratios. So I listed down the possible aspect ratios along with some exceptions. Here is my list:
  1. 3:2
  2. 4:3
  3. 5:3
  4. 16:9
  5. 16:10
  6. 80:47
  7. 128:69
  8. 128:75
  9. 427:240
The last four of the ratios are for certain devices which are quite popular in most of the developing countries.
My code now determines first that to which particular ratio a device belongs using the following snippet.
 
     bool AspectRatioIs(int width,int height)
     {          
          if(Mathf.Abs((width - Camera.main.aspect*height)/height) <= 0.02f)
               return true;
          return false;
     }
 
The above code determines to which particular aspect ratio we are dealing with. Now in your entry function you can simply write cases for each of the aspect ratio, for eg: I wrote in my Start() code for adjusting a particular button to a needed position.

Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[12.09.16]

Software Engineer - PHP Web Services
Visual Concepts
Visual Concepts — Novato, California, United States
[12.09.16]

Senior Software Engineer, Graphics
Visual Concepts
Visual Concepts — Novato, California, United States
[12.09.16]

Principal Software Engineer - WWE 2K
Visual Concepts
Visual Concepts — Novato, California, United States
[12.09.16]

Senior Software Engineer, Maya Tools





Loading Comments

loader image