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Blogs

Prash Nelson-Smythe's Blog

Member Blogs

Will cinema ever match the emotional power and intellectual engagement of gaming?  Featured Blogs
Posted by Prash Nelson-Smythe on Tue, 30 Mar 2010 08:06:00 EDT in
For films to be truly successful they must learn from games. In this post I will examine the difference between film and games in terms of their emotional and intellectual impact on the user using my personal experiences as a guide.
Read More... | 26 Comments

   

Prash Nelson-Smythe's Comments

Comment In: Rebooting Lara: Rhianna Pratchett on Writing for Tomb Raider [Feature - 11/19/2012 - 04:00]

The appeal of Tomb Raider ...

The appeal of Tomb Raider isn 't the Lara Croft character. It 's exploring varied and interesting environments, defeating its enemies and solving spatial puzzles in order to proceed. This seems too obvious and shallow a statement for the modern game industry. That is a fault of the modern game ...

Comment In: I just want to play your game. Why is that so hard? [Blog - 06/20/2012 - 03:09]

I am 100 behind you ...

I am 100 behind you on this Ron. Long startup times are so frustrating when playing a game. Often, the knowledge of all of the logo screens that I need to get through is enough to put me off a play session when I only have 20 minutes or so. ...

Comment In: The secret to a strong tutorial: Make it fun! [News - 04/16/2012 - 05:40]

It 's amazing how often ...

It 's amazing how often games get this wrong. They usually try to introduce too many concepts at once and force you to a specific action at a specific time otherwise progress is blocked. r n r nAll you need is a short level per mechanic. The level should be ...

Comment In: Sad But True: We Can't Prove When Super Mario Bros. Came Out [Feature - 03/28/2012 - 04:28]

This is a great illustration ...

This is a great illustration of how unknown even recent history can be. r n r nIt 's tempting to think that we have an accurately recorded or remembered sequence of events that constitute history but there is so much that is unobserved or forgotten. In many cases the collective ...

Comment In: The Lost Value of Mystery [Blog - 02/22/2012 - 04:45]

Part of the reason for ...

Part of the reason for the reduction of mystery is surely the internet. In this information age, game secrets that would previously remain hidden to the masses for days, weeks, months are there for everyone to google on day one. This is sad but it is also a good thing, ...

Comment In: The autonomy of Dark Souls [Blog - 12/16/2011 - 04:15]

Walker, I think difficulty is ...

Walker, I think difficulty is a completely separate issue. The difficulty of Dark Souls is over-emphasised I think. You die a lot, but that's true of most games. I like 2D mario. It's very accessible. It's also very difficult. The two don't always correlate.

[More Prash Nelson-Smythe Comments]   

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