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Blogs

  Steel Archers and the Oculus Rift
by Quentin Preik on 06/06/13 07:14:00 am
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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So I started messing around, jury rigging Steel Archers to work on it.  I sort of got it going last night.  I put your view at head height, left in the mouse controls for steering.  Now the mouse sort of controls your gun separate from where you’re looking.  Unfortunately none of the GUI works properly, so buttons, crosshair, map is all broken or weird.

It’s an interesting experiment, one thing I noticed is that you get a much better idea of where your gun is pointed, without the crosshair.  I think VR will open up the possibility of marksman or target shooting games, that don’t rely on an on-screen targeting system, where you aim more naturally.

The graphics don’t really work so well – I think where we didn’t pay as much attention to scale, it sort of stands out when your viewing things from the first person.  It’s hard to describe, but I guess whereas you’re faking the experience of being there all the time when making games before, all that trickery you just use to get things up on the screen fails.

I have some interesting (hopefully) ideas I’m going to poke around with.

 
 
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