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R Hawley's Blog

 
 

R Hawley's Comments

Comment In: [News - 11/27/2013 - 03:46]

I can see this popping ...

I can see this popping up everywhere in niche areas. New experiences, things we haven 't explored yet. I wish them well. r n r nAs a device it seems better suited for physical cockpit based simulations than enclosed VR headsets, from experience those things prevent you from operating anything ...

Comment In: [News - 09/30/2013 - 07:36]

The consequences of a players ...

The consequences of a players actions are the centre of our campaign engine. Our game is a modern combat helicopter simulation in the style of a 90s combat sim with a dynamic campaign. How players conduct themselves within areas of operations shape the AI response. Heavy handed tactics work against ...

Comment In: [News - 02/26/2013 - 07:21]

If you 've tried Nintendo ...

If you 've tried Nintendo 's online service or buying anything from it, it 's frustrating beyond measure. Better off without it. No big loss. Sometimes less is more. A HD version would sell like hot-cakes though.

Comment In: [News - 02/22/2013 - 06:14]

True gamers don 't even ...

True gamers don 't even need a console. They have shelves lined with decades of great games that are still playable. Definition wars aside. r n r nAll Nintendo needed to do is launch a HD Wii. The Wii won simply because the controller is easy to understand. Couple of ...

Comment In: [Blog - 12/24/2012 - 01:43]

I never wasted time figuring ...

I never wasted time figuring out why I felt Heavy Rain sucked, so I 'm thankful you took time out for me, how interactive is that :

Comment In: [Blog - 12/21/2012 - 01:47]

Before I left school in ...

Before I left school in 1986 all three of the Spectrum games I 'd worked on were either board game conversions or borrowed themes. Hardly surprising as the whole coding operation was run out of the back of a store that sold fantasy RPG and military board games. Decades later, ...