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September 21, 2014
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September 21, 2014
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R Hawley's Blog

 
 

R Hawley's Comments

Comment In: [News - 05/02/2014 - 06:48]

In Combat Helo all objects ...

In Combat Helo all objects were given some kind of default destruction behavior. That included when an object explodes it does proximity damage to nearby objects. Unfortunately we forgot to exclude terrain, when it took damage in milliseconds it made EVERY object in the game world explode in a cascade. ...

Comment In: [News - 11/27/2013 - 03:46]

I can see this popping ...

I can see this popping up everywhere in niche areas. New experiences, things we haven 't explored yet. I wish them well. r n r nAs a device it seems better suited for physical cockpit based simulations than enclosed VR headsets, from experience those things prevent you from operating anything ...

Comment In: [News - 09/30/2013 - 07:36]

The consequences of a players ...

The consequences of a players actions are the centre of our campaign engine. Our game is a modern combat helicopter simulation in the style of a 90s combat sim with a dynamic campaign. How players conduct themselves within areas of operations shape the AI response. Heavy handed tactics work against ...

Comment In: [News - 02/26/2013 - 07:21]

If you 've tried Nintendo ...

If you 've tried Nintendo 's online service or buying anything from it, it 's frustrating beyond measure. Better off without it. No big loss. Sometimes less is more. A HD version would sell like hot-cakes though.

Comment In: [News - 02/22/2013 - 06:14]

True gamers don 't even ...

True gamers don 't even need a console. They have shelves lined with decades of great games that are still playable. Definition wars aside. r n r nAll Nintendo needed to do is launch a HD Wii. The Wii won simply because the controller is easy to understand. Couple of ...

Comment In: [Blog - 12/24/2012 - 01:43]

I never wasted time figuring ...

I never wasted time figuring out why I felt Heavy Rain sucked, so I 'm thankful you took time out for me, how interactive is that :