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R Hawley's Blog

 

Learned coding on the ZX-81, games published on the ZX-Spectrum in the early 80s before leaving school. Self-taught software engineer with years of experience in both simulation, gaming and enterprise systems. Author of "Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" and many game content tools.

 

R Hawley's Comments

Comment In: [News - 01/19/2016 - 05:45]

Sounds exactly like the Hoolie ...

Sounds exactly like the Hoolie shenanigans lampooned in HBO 's Silicon Valley.

Comment In: [Blog - 09/15/2015 - 03:10]

We serve and maintain hundreds ...

We serve and maintain hundreds of online games for mobile and desktop from many teams. Often having to deal with the aftermath and support and growing pains of each title that passes though. While many of the older titles are Flash, we 're seeing a seismic shift towards HTML 5 ...

Comment In: [News - 07/27/2015 - 06:55]

Testing is never finished, only ...

Testing is never finished, only abandoned. Programming and testing are part of the same process, development. Programmers and testers are developers, there should be no distinction, the engineering skill sets different but all are responsible for quality.

Comment In: [Blog - 07/09/2015 - 04:51]

A fascinating journey. I 'm ...

A fascinating journey. I 'm in my mid 40s and remember tricks like palette swapping and attribute scrolling ZX people will know what I 'm talking about . r n r nThrow in cattle abductions by UFOs saucers from Buck Rodgers Planet of Zoom . Actually, after reading this article, ...

Comment In: [News - 06/11/2015 - 02:29]

Everything will be awesome in ...

Everything will be awesome in 10 years. The writer Clive James referred to this time-frame as a Hermie, named after futurologist Herman Kahn. r n r n The merit of the Hermie, as a unit of measurement, was that, while being vague, it sounded impressive. The prediction itself might or ...

Comment In: [News - 05/27/2015 - 04:03]

VR is not new, many ...

VR is not new, many of the lessons learned are fairly common sense. Human physiological responses haven 't changed that much. As you say, consistency and high-update rates are big wins with one caveat. Anything that risks introducing 'slosh nausea ' adding spline motion is asking for it . Eye ...