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Radek Koncewicz's Blog
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My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.
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Expert Blogs
Watch Your Game Prompts!  |
| Posted by Radek Koncewicz on Sat, 01 Dec 2012 12:21:00 EST in
Design
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| Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful. |
| Read More... | 14 Comments |
Making it Better: Tokyo Jungle  |
| Posted by Radek Koncewicz on Tue, 30 Oct 2012 11:55:00 EDT in
Console/PC,
Design
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| A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game. |
| Read More... | 3 Comments |
Minimap Rotation  |
| Posted by Radek Koncewicz on Sun, 03 Jun 2012 04:47:00 EDT in
Design,
Console/PC
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| A quick look at the pros and cons of rotating and static minimaps. |
| Read More... | 12 Comments |
Ultima IV's Success With Narrative Through Gameplay  |
| Posted by Radek Koncewicz on Sun, 25 Mar 2012 11:56:00 EDT in
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| Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat. |
| Read More... | 8 Comments |
The Witcher and Fisstech  |
| Posted by Radek Koncewicz on Sat, 31 Dec 2011 11:48:00 EST in
Design,
Console/PC
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| A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game. |
| Read More... | 1 Comments |
The Thief's Ring  |
| Posted by Radek Koncewicz on Mon, 05 Dec 2011 08:10:00 EST in
Design,
Console/PC
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| A few quick reasons as to why the tepid-sounding "Thief's Ring" is one of the most useful items in Demon's Souls. |
| Read More... | 0 Comments |
[More Radek Koncewicz Blogs]
Radek Koncewicz's Comments
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Comment In: The Saturday Paper: Use NEW IDEA On GENRE [Blog - 05/27/2013 - 07:49]
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Your white-paper posts are quite ... Your white-paper posts are quite interesting, especially since they seem to focus on procedural generation so much. The one downside of these simulations is that they can approach but never truly match at least as of right now a fully crafted experience. For example, burning a piece of paper to ... |
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Comment In: The World of Lennus: A Game Design Analysis [Blog - 05/22/2013 - 06:13]
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Interesting read. I dismissed Paladin ... Interesting read. I dismissed Paladin 's Quest as yet another basic JRPG with an odd and not wholly captivating art style, but I might check it out after reading this. r n r nAlso, nice idea for a blog. I love the concept of quirky/immersive/intriguing settings that videogames can create, ... |
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Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]
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It does sound like a ... It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ... |
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Comment In: Watch Your Game Prompts! [Blog - 12/01/2012 - 12:21]
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The social-norms thing is one ... The social-norms thing is one of the aspects I wanted to point out as those norms are not the standard in the West. Consequently, these issues become all the more noticeable and jarring to Western gamers, yet they could be addressed during the localization process. |
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Comment In: Making it Better: Tokyo Jungle [Blog - 10/30/2012 - 11:55]
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Yes, just making the hunger ... Yes, just making the hunger meter less punishing would 've done wonders for Survival mode. |
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Comment In: Minimap Rotation [Blog - 06/03/2012 - 04:47]
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I didn 't mention scale ... I didn 't mention scale as I was focusing on the differences between the rotating vs. static models. Regardless of scale, if a map rotates, then the whole topography shifts constantly and makes it difficult to memorize/interpret the overall layout. r n r nAs for the Witcher 2, once again ... |
[More Radek Koncewicz Comments]
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