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October 25, 2014
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Radek Koncewicz's Blog   Expert Blogs

 

My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.

 

Expert Blogs

Posted by Radek Koncewicz on Tue, 16 Sep 2014 03:55:00 EDT in Design, Console/PC
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.


Posted by Radek Koncewicz on Tue, 29 Jul 2014 11:40:00 EDT in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?


Posted by Radek Koncewicz on Mon, 14 Jul 2014 05:39:00 EDT in Art, Indie, Smartphone/Tablet
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.


Posted by Radek Koncewicz on Tue, 08 Jul 2014 01:11:00 EDT in Production, Art, Indie, Smartphone/Tablet
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.


Posted by Radek Koncewicz on Wed, 02 Jul 2014 12:41:00 EDT in Art, Indie, Smartphone/Tablet
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.


Posted by Radek Koncewicz on Wed, 25 Jun 2014 05:29:00 EDT in Art, Indie, Smartphone/Tablet
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.



Radek Koncewicz's Comments

Comment In: [Blog - 10/03/2014 - 08:29]

I always resented Chester a ...

I always resented Chester a little -- here I was trying to fight evil and this guy dedicated his entire existence to finding the tools that would help me out before I had a chance to snag 'em myself. Worse yet, he stuck around in the chests where he presumably ...

Comment In: [Blog - 09/30/2014 - 01:46]

Thanks for sharing. It was ...

Thanks for sharing. It was definitely smart of you to do a follow-up album with imgur thanking its users by showing them what an impact they 've had on your campaign.

Comment In: [Blog - 09/29/2014 - 01:05]

The vehicles and landmarks were ...

The vehicles and landmarks were definitely quite striking, especially with how they were presented. However, I find that gradient fills with no extra texturing, duotone/tritone colouring, or some outlining tend to look a bit cheap and unfinished. This was particularly noticeable with the inventory items and, at times, the surface ...

Comment In: [Blog - 09/09/2014 - 08:34]

Nice overview. I 'm looking ...

Nice overview. I 'm looking forward to seeing your take on the various tools and their functionality -- I 'm assuming you 'll at least cover the ones you used while working on BioWare titles r n r nAs far as forced player lines and shortened options, I 'll echo ...

Comment In: [Blog - 08/04/2014 - 09:55]

I do not recall which ...

I do not recall which specifically asked for payment, but somewhat predictably the higher-subscription channels tried to monetize coverage. We might do another follow-up post on Feeding Time where we discuss these, at which point I 'd gather up the various channels we contacted don 't see any off the ...

Comment In: [Blog - 07/29/2014 - 11:40]

You 're welcome, glad you ...

You 're welcome, glad you found it interesting.