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Radek Koncewicz's Blog   Expert Blogs


My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. Feel free to hit me up @JustRadek.


Expert Blogs

Posted by Radek Koncewicz on Fri, 06 Mar 2015 07:16:00 EST in Design, Console/PC, Indie
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.

Posted by Radek Koncewicz on Tue, 17 Feb 2015 06:52:00 EST in Design, Console/PC
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.

Posted by Radek Koncewicz on Mon, 09 Feb 2015 02:28:00 EST in Design, Programming, Console/PC, Indie
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.

Posted by Radek Koncewicz on Mon, 29 Dec 2014 02:17:00 EST in Design, Console/PC
A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time.

Posted by Radek Koncewicz on Tue, 16 Sep 2014 03:55:00 EDT in Design, Console/PC
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.

Posted by Radek Koncewicz on Tue, 29 Jul 2014 11:40:00 EDT in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Radek Koncewicz's Comments

Comment In: [Blog - 08/31/2015 - 02:48]

Good overview I think the ...

Good overview I think the mid-air slow down while throwing bombs is a particularly clever as it compensates for Plague Knight 's wildness/lack of control. I 'd guess that despite having a slower max speed, his turn-speed/acceleration would be on the quick side in order to keep the light/wild vibe ...

Comment In: [Blog - 06/04/2015 - 01:25]

It was a bit sloppy ...

It was a bit sloppy overall -- when I first went to the linked website reported by various outlets, I actually got a default 404 page from Dreamhost.

Comment In: [Blog - 05/12/2015 - 01:39]

Just wanted to jump in ...

Just wanted to jump in and link: r n r nStreet Fighter III is still one of the best animated pixel games of all time, and it 's not just the frame count. The movement distortions, the frame-to-frame flow, the personalities conveyed through the actions, etc. is all top ...

Comment In: [Blog - 05/06/2015 - 02:43]

I 'm late to the ...

I 'm late to the party on your book s -- somehow missed the original Kickstarter -- but it 's good to see these excerpts appear. Very interesting stuff that could use a little extra attention.

Comment In: [Blog - 05/05/2015 - 01:22]

It 's hard to find ...

It 's hard to find good writing on design. It 's hard to find writing on design, period, from either critics or developers. It sure is easy to find think pieces though My goal is to write about the design of games - the specific decisions that were made for ...

Comment In: [News - 04/17/2015 - 06:52]

Cool. 5 is not a ...

Cool. 5 is not a lot, even for F2P, but it should prevent a large chunk of spam. I just hope Valve ensures that the people who sign up because they 've received a gift-game are still be able to befriend others and use the full feature-set.