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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
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Sucker Punch Productions
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Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Rafael Chandler's Blog

I'm a freelance video game writer and story designer. I've worked for Sony, Sega, Ubisoft, Electronic Arts, Zipper Interactive, Slant Six Games, Edge of Reality, SouthPeak Games, and 1C Company. My games include Cipher Complex, M.A.G. (Massive Action Game), Ghost Recon 4, SOCOM: Confrontation, Ghost Recon: Advanced Warfighter, Ghost Recon 2: Summit Strike, Rainbow Six: Lockdown, Ghost Recon 2, and two unannounced projects currently in development. In addition to writing dialogue, I've also created storylines, cast and directed voice actors, written and directed cinematics, and designed gameplay. For more information, please check out www.rafaelchandler.com.

Rafael Chandler's Comments

Comment In: Game Writing From The Inside Out [Feature - 03/18/2009 - 06:55]

Great article I really loved ...

Great article I really loved this: The player succeeds. The avatar succeeds -- and fails. Both the writer and the designer go home happy. The idea that the player's success can be linked to the protagonist's failure is a really intriguing one.

Comment In: Screen/Play: Narrative Postpartum [Feature - 03/05/2009 - 04:05]

Joseph -- good luck with ...

Joseph -- good luck with that Dave -- I wouldn't say that narrative always takes second-place to gameplay, but I would say that story is typically regarded as a production-value element, like the soundtrack or the look-and-feel of the user interface. I think that most developers would argue that gameplay ...

Comment In: Game Developer's 2008 Front Line Award Finalists Announced [News - 12/02/2008 - 02:11]

Congratulations, Heather ...

Congratulations, Heather

Comment In: Opinion: The Case Against Writers In The Games Industry [News - 03/20/2008 - 05:02]

Some kind of glitch ate ...

Some kind of glitch ate most of my post, so I am going to try again. I'm currently working as a writer on three games. Needless to say, I'm having a very hectic week, so I don't have time to comment on this article. However, my good friend and intrepid ...