Rafael Vazquez's Blog
I'm currently the lead designer of the Mexican game company Xibalba Studios, where we develop downloadable games for the international market. My personal goal is to help the Mexican game industry grow and become a force to be reckoned with ;)
It's true I envy film. It's not actors, technology nor recognition. I am jealous of the lonely cinephile; of the time invesment in his craft. While he can easily analyze over a film a day, I crave more time to study my craft. However, I've got a plan.
Mid-tier development is dead and buried.....or so they say. In reality we're in the brink of their renaissance. If the trends that brought the so called downfall continue, we'll see an explosion of mid-tier companies soon.
In due time, you'll find yourself in this terrible position. The game is in production, everyone is hyped about it, and you can feel it staring at your face. A major design flaw... How do you even begin to fix it without disrupting production.
Well the game of 2020 competition now over. My entry did not enter the winning circle; and no wonder, those are some pretty good designs. Anyway, I'm posting my entry to get some feedback and become a better desinger. Constructive criticism is encouraged.
Rafael Vazquez's Comments
[Blog - 07/28/2013 - 11:59]
[Blog - 03/31/2013 - 09:42]
[News - 12/06/2012 - 04:11]
I am glad to hear ...
I am glad to hear that the Vancouver game industry is recovering and diversifying.... a varied industry is a more flexible and ultimately more stable one.
[Feature - 08/17/2012 - 04:35]
I 'm moving up to ...
I 'm moving up to Vancouver to study a master 's degree but in all honesty, all these rumors and bad news really make me nervous about having a career there :S r n r nI really hope we manage to turn things around soon.
[Blog - 07/09/2012 - 09:22]
The great thing about your ...
The great thing about your pillars is that they all support one another the minimalism helps drive the physicality home, while the physicality makes the horror more tangible. r n r nKeep up the good work SeeThrough
[News - 07/09/2012 - 04:22]
Here 's hoping more developers ...
Here 's hoping more developers take the plunge into movie-length experiences. I 've got a huge stack of interesting and unfinished games that I simply can 't find time to play. Between study and work and life, there 's just no time to really get into 80 hour epic games. ...