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Blogs

Rafael Vazquez's Blog

I'm currently the lead designer of the Mexican game company Xibalba Studios, where we develop downloadable games for the international market. My personal goal is to help the Mexican game industry grow and become a force to be reckoned with ;) 

Member Blogs

Film Envy
Posted by Rafael Vazquez on Mon, 09 Jul 2012 01:56:00 EDT in
It's true I envy film. It's not actors, technology nor recognition. I am jealous of the lonely cinephile; of the time invesment in his craft. While he can easily analyze over a film a day, I crave more time to study my craft. However, I've got a plan.
Read More... | 0 Comments

The Rise of the Mid-Tier  Featured Blogs
Posted by Rafael Vazquez on Tue, 01 May 2012 10:07:00 EDT in Business/Marketing
Mid-tier development is dead and buried.....or so they say. In reality we're in the brink of their renaissance. If the trends that brought the so called downfall continue, we'll see an explosion of mid-tier companies soon.
Read More... | 3 Comments

An elegant solution  Featured Blogs
Posted by Rafael Vazquez on Tue, 09 Aug 2011 06:50:00 EDT in Design
In due time, you'll find yourself in this terrible position. The game is in production, everyone is hyped about it, and you can feel it staring at your face. A major design flaw... How do you even begin to fix it without disrupting production.
Read More... | 9 Comments

Games of 2020
Posted by Rafael Vazquez on Tue, 10 Mar 2009 10:11:00 EDT in Design
Well the game of 2020 competition now over. My entry did not enter the winning circle; and no wonder, those are some pretty good designs. Anyway, I'm posting my entry to get some feedback and become a better desinger. Constructive criticism is encouraged.
Read More... | 0 Comments

   

Rafael Vazquez's Comments

Comment In: GDC: Riot Experimentally Investigates Online Toxicity [Blog - 03/31/2013 - 09:42]

Very interesting read, I can ...

Very interesting read, I can 't wait to see further research published in this area.

Comment In: As Vancouver transitions, Slant Six looks to mobile [News - 12/06/2012 - 04:11]

I am glad to hear ...

I am glad to hear that the Vancouver game industry is recovering and diversifying.... a varied industry is a more flexible and ultimately more stable one.

Comment In: What's Really Going Down in Vancouver? [Feature - 08/17/2012 - 04:35]

I 'm moving up to ...

I 'm moving up to Vancouver to study a master 's degree but in all honesty, all these rumors and bad news really make me nervous about having a career there :S r n r nI really hope we manage to turn things around soon.

Comment In: Holding things up in two dimensions: The Pillars of Flatland [Blog - 07/09/2012 - 09:22]

The great thing about your ...

The great thing about your pillars is that they all support one another the minimalism helps drive the physicality home, while the physicality makes the horror more tangible. r n r nKeep up the good work SeeThrough

Comment In: The case for movie-length, narrative video games [News - 07/09/2012 - 04:22]

Here 's hoping more developers ...

Here 's hoping more developers take the plunge into movie-length experiences. I 've got a huge stack of interesting and unfinished games that I simply can 't find time to play. Between study and work and life, there 's just no time to really get into 80 hour epic games. ...

Comment In: Postmortem: Mictlan for Windows Phone 7 [Blog - 05/17/2012 - 04:42]

Congrats on publishing your game ...

Congrats on publishing your game Here 's hoping you publish many more : I totally agree with your last sentence it saddens me how closed up many mexican developer are. Thanks for sharing your experiences.

[More Rafael Vazquez Comments]   

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