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Rafael Vazquez's Blog

 

I'm currently the lead designer of the Mexican game company Xibalba Studios, where we develop downloadable games for the international market. My personal goal is to help the Mexican game industry grow and become a force to be reckoned with ;) 

 

Member Blogs

Posted by Rafael Vazquez on Mon, 09 Jul 2012 01:56:00 EDT in
It's true I envy film. It's not actors, technology nor recognition. I am jealous of the lonely cinephile; of the time invesment in his craft. While he can easily analyze over a film a day, I crave more time to study my craft. However, I've got a plan.


Posted by Rafael Vazquez on Tue, 01 May 2012 10:07:00 EDT in Business/Marketing
Mid-tier development is dead and buried.....or so they say. In reality we're in the brink of their renaissance. If the trends that brought the so called downfall continue, we'll see an explosion of mid-tier companies soon.


Posted by Rafael Vazquez on Tue, 09 Aug 2011 06:50:00 EDT in Design
In due time, you'll find yourself in this terrible position. The game is in production, everyone is hyped about it, and you can feel it staring at your face. A major design flaw... How do you even begin to fix it without disrupting production.


Posted by Rafael Vazquez on Tue, 10 Mar 2009 10:11:00 EDT in Design
Well the game of 2020 competition now over. My entry did not enter the winning circle; and no wonder, those are some pretty good designs. Anyway, I'm posting my entry to get some feedback and become a better desinger. Constructive criticism is encouraged.



Rafael Vazquez's Comments


Comment In: [Blog - 03/31/2013 - 09:42]

Very interesting read, I can ...

Very interesting read, I can 't wait to see further research published in this area.

Comment In: [News - 12/06/2012 - 04:11]

I am glad to hear ...

I am glad to hear that the Vancouver game industry is recovering and diversifying.... a varied industry is a more flexible and ultimately more stable one.

Comment In: [Feature - 08/17/2012 - 04:35]

I 'm moving up to ...

I 'm moving up to Vancouver to study a master 's degree but in all honesty, all these rumors and bad news really make me nervous about having a career there :S r n r nI really hope we manage to turn things around soon.

Comment In: [Blog - 07/09/2012 - 09:22]

The great thing about your ...

The great thing about your pillars is that they all support one another the minimalism helps drive the physicality home, while the physicality makes the horror more tangible. r n r nKeep up the good work SeeThrough

Comment In: [News - 07/09/2012 - 04:22]

Here 's hoping more developers ...

Here 's hoping more developers take the plunge into movie-length experiences. I 've got a huge stack of interesting and unfinished games that I simply can 't find time to play. Between study and work and life, there 's just no time to really get into 80 hour epic games. ...