Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for IGF 2011 'Excellence in Design'-nominee Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.
Vlambeer's Rami Ismail discusses the strange relation between developers and gamers, and how gamers can improve their communication with developers and vice versa.
Vlambeer's Rami Ismail reflects on a year full of changes, challenges, hope and personality within the indie scene and the industry at large.
It’s an industry of design, code, art and sound – a myriad of crafting unlikely complex systems to work together trying to establish a certain experience. That's what schools teach, but Vlambeers' Rami Ismail argues something important is missing.
After Wasteland Kings PlayStation announcement at gamescom, Vlambeers' Rami Ismail has been asked often about the state of consoles and indie games. He wrote down his thoughts on PlayStation, ID@Xbox and Nintendo.
[Blog - 02/26/2014 - 11:16]
As soon as it does ...
As soon as it does anything at all it 's a game as far as I 'm concerned. You can only get better, and you 'll define your own boundaries for the definition at some point. Don 't worry about that sort of thing for now, just get creating
[Blog - 01/31/2014 - 09:13]
[Blog - 12/25/2013 - 12:42]
Do you disclose data on ...
Do you disclose data on the values that go into the average deal split up by exclusive/primary/secondary, Chris
[News - 12/05/2013 - 11:54]
I 'll prefer to see ...
I 'll prefer to see if it can be changed, and please don 't tell others what to develop or not to develop for. Everybody is perfectly capable of making that choice themselves.
[Blog - 10/11/2013 - 07:10]
[News - 09/06/2013 - 01:22]